Recent content by Vert-I-Go

  1. Vert-I-Go

    Help needed with creature animation

    In mobtypes ANIMAL classification would be using the number of frames per blocks you have for death and things you have if you pulled a vd file from the enhanced cleint and plugged them into the classic client because people havent been converting them correctly to be used in the classic client...
  2. Vert-I-Go

    Custom scripts

    What happened to all the custom scripts. Where is the forum with all the custom scripts in it. can't find it anywhere with the new format did it disappear?
  3. Vert-I-Go

    UoFiddler not showing the new art.

    Ok figured out why not showing my custom stuff Deleting the lines for gumplegacy.uop file location making that blank will now show my custom stuff. same goes for art files and so on.
  4. Vert-I-Go

    UoFiddler not showing the new art.

    ok ya didnt expand the image from forum. so was probably the free art slot indicator highlight I have seen before highlighted red in fiddler. Either way the new fiddler has had some issues ever since you had to compile it yourself. Seems to me I dunno just saying
  5. Vert-I-Go

    Help needed with creature animation

    2d Non Enhanced client death frame for high animation creatures like lets say a dragon or regular monsters not animals like horse are 4 frames per direction for death not 6 or 8 Down, Downleft, Left, Upleft and Up 4 frames per each direction. For low animation creatures they are 6 frames per...
  6. Vert-I-Go

    UoFiddler not showing the new art.

    In the past if it showed a red square that meant you had a verdata.mul file used in your files see if its reading that also if so take the verdata.mul file out the verdata.mul file was an old way of adding graphics files to game in one file compressed. don't really need it now adays using...
  7. Vert-I-Go

    Mercenary System for 57

    Maybe a leveling system to the to rank them up get abilities as they level?
  8. Vert-I-Go

    Mirror Mold

    Honestly when I made the script didnt look to far into it. But good catch on the exploit. feel free to make any changes and upgrades to it makes for a better script, so thanks for the update :)
  9. Vert-I-Go

    Two new animations working on [ATTACH][ATTACH]

    Two new animations working on
  10. Vert-I-Go

    Neverwinter Nights 2 to Ultima Online project

    Oh i would love to have the D&D dragons I will help you do the .vd files for those to get them done. Oh and a Displacer Beast been looking for that one FOREVER
  11. Vert-I-Go

    Neverwinter Nights 2 to Ultima Online project

    If only they had Tiamat and all the chromatic dragons and metallic dragons in there
  12. Vert-I-Go

    Orc brute

    Invisible stuff normally has to do with edited bodyconv file wasn't getting distributed correctly or something to that effect. Or check the mobtypes.conf file
  13. Vert-I-Go

    Raven Lord Mount

    Very cool. Nice work I know wow animations are a pain to scale and position correctly in the model viewer to get just right to export to get the files to make the vd file work
  14. Vert-I-Go

    Orc brute

    if need help making into vd files let mne know pretty easy once you get going Unfortunately the .vd is not formatted to Uo standard animations has way to many frames per animation blocks. Please reference thread Animations - Animation Information this will give you information on the correct...
  15. Vert-I-Go

    D&D God Banners

    Vert-I-Go submitted a new resource: D&D God Banners - D&D God Banners Read more about this resource...

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