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  1. Vert-I-Go

    General Opinion?

    Just looking to get some opinions on a subject. On all this talk and use of AI just wondering if the community thinks its actually helping or just making things lazy out there. In my opinion I think it makes it kind of lazy and doesn't really help anyone, makes it more complicated for those...
  2. Vert-I-Go

    Movement System

    Maybe submit a video or something would be cool to see in action.
  3. Vert-I-Go

    Equipment gumps

    ok ya I like mine better.
  4. Vert-I-Go

    Equipment gumps

    Cool thanks the red shield is the rembrant one thinks its a dragin head lol i made my own one but if you have it just curious to see what it looks like i made my own but curious what uo has for it
  5. Vert-I-Go

    Equipment gumps

    Has anybody exstracted the new Pirate shields Gumps yet from the UOP files? One is a redish and one is black I have the art file for the blackish one and have animations vd files but not the gumps since using older UO client version. that is one of the art files. Would be gump number 51529 and...
  6. Vert-I-Go

    Add to pack Custom Drops

    Wilson is showing that is playermobile in above if (LastKiller != null && LastKiller is PlayerMobile pm) sousing pets or summons shouldnt matter I wouldnt think.
  7. Vert-I-Go

    Add new monster animations with UOFiddler

    expansion doesnt matter you can add no matter the expansion its just knowing where to put the animations and how all the files interact with each other.
  8. Vert-I-Go

    Add new monster animations with UOFiddler

    I wrote a somewhat tutorial and general information on animations in the resource asset section that might help you out some time ago. https://www.servuo.com/archive/animation-information.1835/ shows some screen shots of fiddler so should help you out. You will be using bodyconv.def file...
  9. Vert-I-Go

    Creative Scripters RunUO 2.6

    Oh not overwhelming like i said i have most of it done lol just need help with a few lol like i have few spells already named like //Register( 672, typeof( Priest.MoonBeam ) ); // Shoots a Moon Beam Down On victim Causing DOT Energy Damage spells like this. and i have the base priest spell...
  10. Vert-I-Go

    Creative Scripters RunUO 2.6

    OPPS CHANGED TITLE SHOULD BE RUNUO 2.6 Looking for some creative Scripters just to help complete some simple to mid level scripts for custom spell systems. Objective: Create Spells for unique spell circles including Priest & Warlock Spell systems. I have about 50% of the spells complete just...
  11. Vert-I-Go

    Anyone wanna help me expand upon this hardcore uo server idea? please dont rec perma death lol.

    Maybe after you die your stats go down like by 5 so that you try to avoid dying as much as possible and make raising stats harder than just siting and hitting a cow or bull to raise them or spell casting. So each time you die your stats lower so you try to avoid dying as much as possible not a...
  12. Vert-I-Go

    Is ServUO C+ or C++?

    From what I have come to understand is C# or called C (Sharp) is microsofts version of C++ and is very similar in nature. So knowing C++ you can pick up C# pretty easy vice versa. But thats just from my observations and using both languages in my real world exp.
  13. Vert-I-Go

    UO Battle Cards

    One thing I will say with new systems is your really just getting the system all artwork and gumps are just extra and yes editable that is the beauty of it. It is the system the playability all other things are just extra candy to play with to make your own as with the entire emulator game...
  14. Vert-I-Go

    [MrRiots] New Firepit

    Oh I would suggest taking the two and edit them. take a copy of the second one erase all but the center stone of the base then take the first one copy the fire pit make sure to change allthe black to white and copy it to the second one to line it up making it transparent when you copy it over to...
  15. Vert-I-Go

    [MrRiots] New Firepit

    Normally the first image you don't include in the animation if its just the firepit without any fire, you start the animation on the second image for the animation and in the script the double click method is where you switch to the second image to start the animation. If that makes sense.
  16. Vert-I-Go

    Wait till the movie we working on comes out hehehhehehehehehe. Live action Horror flix.

    Wait till the movie we working on comes out hehehhehehehehehe. Live action Horror flix.
  17. Vert-I-Go

    Hello!

    Greetings. Long time Emulator runner here one of the best things about emulators is that you can DO almost ANYTHING! You want to make a Dungeons & Dragons type game play DONE. You want to make a World of Warcraft gameplay Done. The sky is the limit well kind of client exceptions excluded! Its...
  18. Vert-I-Go

    Working on new stuff [ATTACH] Looks like My Hometowns Mascot The Hodag!. Before bed another new...

    Working on new stuff Looks like My Hometowns Mascot The Hodag!. Before bed another new addition working on.
  19. Vert-I-Go

    Item Resource Question

    Ya the enum is going to be used in a really flexible way when dealing with the mobile it self was just referencing it in this summoning statue for the crafting purpose for stats when crafting but will be used in other ways later. So it gets alittle confusing I know for listing it in the question...
  20. Vert-I-Go

    Item Resource Question

    Because its referencing it to a mobile enum from a craft resource i know might not make sense at glance if you saw the entire system would make sense later. The enum isnt the craft resource its just named the same thing i know its confusing but there is a method to the madness lol my mechs are...

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