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  1. PigPen

    Needing help with 'Syntax' (if think) for Universal Storage Container

    I have a shard using: - RunUO Version 2.1, Build 6905.732 - Running on .NET Framework Version 4.0.30319 - Core Optimizing for 4 64-bit processors For the past week I have been trying to tailor a script that is part of the "Universal Storage Keys - developed by Fenn on Friday, May 1, 2009...
  2. PigPen

    IsParagon = False

    If you only have one (or a few) of the custom mobiles then why not control it in the settings of an XML Spawner? ie. Dragon/IsParagon/false If your creation will involve many spawners then maybve try adding this to their scripts: public override void OnAfterSpawn() {...
  3. PigPen

    New Custom Creature Causing a Crash

    To solve the problem I inserted the following in the Ondeath section of Basecreature.cs if (!givenToTKill) { givenToTKill = true; //******************************************************** //To Avoid CPMoloch OnDeath...
  4. PigPen

    Spell Damage Increase

    The only way I have found to control the Cap on SDI is in the Spell.cs script. I have tested and varified the control works there at various levels (100, 200, 300). The question remains . . what Cap limit if any is most advisable for SDI?
  5. PigPen

    Spell Damage Increase

    I have a RunUO 2.2 shard running and lately I have begun wondering about placing some limits on 'SDI'. Some of our players have acquired items getting them up to SDI +300 which I feel may be overbalancing Mages versus Monster compared to Melee versus Monster. I would really like to hear input...
  6. PigPen

    Arcane Gem Script Problem

    I have a shard running on RunUO V2.1 I have a script (ArcaneGem.cs) that compiles but does not work. Most of the players on the shard have equipment with LRC added. As a result, Arcane Gems that are typically used to add LRC (with charges) have become less useful. My idea was to allow Arcane...
  7. PigPen

    Riding a pet on Water

    I have had some good PMs on this . . appreciated. It looks like this is controlled client side although it seems odd they would go to that extreme just for Seahorses. Unless someone has more insight on this, I guess I will not have flying dragons over the water. Thank you for all input.
  8. PigPen

    Riding a pet on Water

    I have a Seahorse that players can ride on water but I have been unable to make the same thing possible for other rideable pets. I have searched here and on RunUO for a solution but cannot find anything on this problem. I even took the Seahorse script and changed it to the Body ID and...
  9. PigPen

    Area of effect

    Nice
  10. PigPen

    Area of effect

    I think my point was to suggest that 'you' could try various things using these types of code (and others) to make an 'attacker' drop you as a combatant or target. You can even have someone else's pet turn on their master. Sorry, I was not trying to complete your script here.
  11. PigPen

    Area of effect

    If a pet (or anything else unwanted) is attacking maybe you can force it to stop or attack something else. Here is a sample of one of my OnGotMeleeAttack sections. You could play with it and try putting it in your DrainLife or putting it in other 'OnGot' or 'OnGave' sections. public...
  12. PigPen

    Area of effect

    Take a look at one of my 'DrainLife' sections and see how I control what gets added to the list as well as what kind of damage might be applied. I hope this helps a bit. public void DrainLife() { if( this.Map == null ) return; ArrayList...
  13. PigPen

    Skill Mod problem

    Thank you Fireball. I will give that a try. *appreciated*
  14. PigPen

    Skill Mod problem

    Again . . I am not confident when it comes to 'Serialize' and 'Deserialize'. The solution I found came from a different script that had placed it in 'Serial'. If I was to place it in Deserialize, would I use the identical lines or would they need to be worded differently?
  15. PigPen

    Struggling with an Evo Script

    I will look at that and see if I can get the Evo script to recognize that . . thanks for the suggestion
  16. PigPen

    Skill Mod problem

    Okay . . hope this helps any others with this problem. I was finally able to solve my problem of the SkillMod bonuses being permanently lost from items following a server reboot. The answer (for me) lies in Serial . . not in Serialize or in Deserialize. So when I changed this: public...
  17. PigPen

    Skill Mod problem

    I have a shard running on RunUO version 2.1 We discovered a problem with a piece of equipment I made for our shard. The problem is: The item adds some Skill Mods when equipped but if the server goes down or if the server is rebooted then the Mods stay on the player but they no longer get...
  18. PigPen

    Struggling with an Evo Script

    My Shard runs on RunUO version 2.1 I am using Xanthos Evo system for my Evo creatures but am having trouble trying something new (for me) during the evolution process from one 'Stage' to the next 'Stage'. I have the EvoMount's starting ItemID for the graphic used when being ridden set at...
  19. PigPen

    Problem getting UsesRemaining value through to the script's Timer

    Well I can think of two words . . . Wow and WOW. I appreciate this a lot both for speed and for success. You not only helped me solve a problem, you also taught me something that I hope will avoid a similar one later. While I'm not great at 'speaking C# I do know enough of it to appreciate...
  20. PigPen

    Problem getting UsesRemaining value through to the script's Timer

    I have worked on this script now for over three days. Yes I know . . silly fellow. I have been trying to make a quest reward 'Shroud' with the following features: 1) it turns the wearer Invisible 2) it increases the the wearer's Hiding and Stealth skill while worn 3) it gets removed after a...

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