Add at top of Gumps script.
using Server.Commands;
Then inside can add
public static void Initialize()
{
CommandSystem.Register("CheckDura", AccessLevel.Player, new CommandEventHandler(CheckDura_OnCommand));
}
[Usage("CheckDura")]...
I made some edits on mine to this to not have to tile every time.
I added this so it is under the Back button:
AddCheck(15, 140, 2151, 2153, false, 1);
AddLabel(55, 145, 1153, "Tile");
And to handle it I just changed it to
if (info.IsSwitched(1))...
Essentially I just added a flag for hiddenchest to item.cs. Set the invisible chest with the flag. Then went to all the areas that were checking for OnSee and added in to also check first (and line of sight) for that flag. Then if it did, it would have to send the packet of the item before...
Curious if it is possible to open an invisible container (as player. visible false works fine as staff as we can see the chest). Unsure if it would be possible at all, really. Just figure if you can walk into and be blocked by an invisible container, why wouldn't you be able to open it...
I know this is a long late response to this but only just saw that it is not deserializing properly on reloads.
you have it set as
m_DeedLevel = reader.ReadInt();
when it should be
m_DeedLevel = reader.ReadDouble();
For anyone that downloads and has any issues that is how to fix it. Enjoy!
Dramoor updated Footprints. Annoy your fellow player. with a new update entry:
Footprints. Annoy your fellow player Version 2.5!
Read the rest of this update entry...
Might be final update (uncertain about adding more hues for allowing randomized). Changed how they are placed so they now place behind you instead of under your feet at all times. More thanks to @Vorspire for helping me out with that again and teaching me more!
Dramoor updated Footprints. Annoy your fellow player. with a new update entry:
Footprints. Annoy your fellow player Version 2.0!
Read the rest of this update entry...
Updated thanks to @Voxpire to get rid of problems with stairs, ladders or walls!
Updated to use SendLocationEffect instead of placing actual items. This now allows walking through walls placed with it, and not able to use stairs or ladders.
Big thanks to @Vorspire for the help with that!
Footprints!
Annoy your fellow player!
On a Runuo 1.0 ML server about a year ago I saw this and figured it would be cool to re-create just out of boredum. A few on Discord said they liked it and asked me to post it here. So here you go. I will try to give explanations on how to use properly as...