Search results

  1. Number = word

    ahh i c, yes i forgot i had removed the string and then plugged it into the wrong spot ty again :)
  2. Number = word

    so i tryed that i'm looking in the base quiver and trying to add new ammo to it the idea is sothat on the paperdoll when you hover over to be able to see "Blast Charge 0/500" ect i changed the line to look like this if (ammo is BlastCharge) list.Add("Blast Charge:{0}\t{1}", 0...
  3. Number = word

    thats what i was afraid of... not i just gotta puzzle out how to make it so that i can add a new one in the script rather then editing the cliloc
  4. Number = word

    any one know where i can find what numbers coraspond to what words EG - list.Add(1075265, "{0}\t{1}", 0, this.Capacity); // Ammo: ~1_QUANTITY~/~2_CAPACITY~ arrows where i'm guessing 1075265 is arrows or how to edit that string so that i can put some thing different in the place of arrows
  5. Karavoc's Boomstick

    Karavoc updated Karavoc's Boomstick with a new update entry: Karavoc's Boomstick V2 Read the rest of this update entry...
  6. Karavoc's Boomstick - Karavoc's Boomstick V2

    Now drops Spent cases (to be used in future updates) Bandolier (should) work properly now. (may need to edit your Titledata) (note: if some one tests this and it does not work please let me know and i'll add a tutorial on how i edited that)
  7. Reset Vet Status

    thank you
  8. Reset Vet Status

    i was wondering if there was a way to set it sothat when a player dies two things happends 1 - they are ported to a specific location 2 - there "account age" is set to 0 or 3 - track the amount of days played that will reset on death
  9. new art won't change

    so i've gotten a step further. it loads properly in fiddler now. but ingame it comes up as "unused" and won't give me any thign else
  10. new art won't change

    i'm using UOfiddler (with uop) and i've tryed about four times now to change the art using this tutorial https://www.servuo.com/threads/adding-custom-wearables-clothing-armor-weapons.297/ and every time i add new art go threw all the steps slug threw it all. the art i added dissapears and...
  11. Karavoc's Boomstick

    i'm still working out the bugs, like trying to figure out why the Bandolier won't open, i think i may need to edit the TILE data but i'm not sure.
  12. Karavoc's Boomstick

    Karavoc submitted a new resource: Karavoc's Boomstick - THIS IS MY BOOMSTICK! Read more about this resource...
  13. Karavoc's Boomstick V3

    (boomstick V1) so i figured since we have pirates and we have cannons we might as well have guns. What is it - A new firearm that uses a black staff and ammo to add a new range Install - Drag and drop it should work fine this includes The Boomstaff a Based ranged firearm the ammo 4...
  14. Animation and sound

    so i'm working on a new script and am trying to figure out how to ad an animation on fire i've figured out the sound problem - made a new baseweapon for it. just gotta figure out the animation part of it using System; namespace Server.Items { [FlipableAttribute(0xdf0, 0xdf1)] public...
  15. Clean ServUO pub 54 with OWLTR 4 and Animal BODs

    so i'm [add fsanimaltrainer and regular animaltrainer, but nither seems to have the option to get a pet bod
  16. updating undead

    so i'm trying to get this script - http://www.runuo.com/community/threads/a-contagious-zombie.85676/page-5 to work, Errors: + Mobiles/Normal/BaseCreature.cs: CS1026: Line 2036: ) expected CS1002: Line 2036: ; expected CS1525: Line 2036: Invalid expression term ')' +...
  17. Looking for two scripts

    i've managed to find a script that would work for the first half one what i'm looking for but it works for runuo 2.0 is there a link to a tutoraial on updating scripts to work with servuo? This is the script i'd like to update -...
  18. Looking for two scripts

    not sure if this is the right place for this, but i'm looking for tips on how to make or for allready made scripts that will do 2 things first - a script that when a mob kills a target it will copy the target and make a new mob of said target second - a script that will open a gump to create...
  19. Evo Systems

    so i'm trying to get this script working (http://www.runuo.com/community/threads/roningts-fs-animal-taming-systems-gen2-for-runuo-2-3.533166/page-4) but i'm stuck on trying to figure out the base mount error - Scripts: Compiling C# scripts...Failed with: 1 errors, 0 warnings Errors: +...
  20. New Monsters I Have Not Seen TOL Maybe

    is there an extra file missing? my server can't seem to find a namespace for them ustom/[ServUO.com]-BigAnt.cs: CS0246: Line 65: The type or namespace name 'AlchemyHalf' could not be found (are you missing a using directive or an assembly reference?) CS0246: Line 66: The type or...

Active Shards

Donations

Total amount
$0.00
Goal
$500.00
Back