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  1. Fisher

    Craftable "Padded" Hats 2015-06-10

    I always wanted to rock a red bandana without loosing AR so I whipped this up and wanted to share so I could save someone with similar aspirations some time. This will allow players to craft hats that have the same properties as the leather cap including bonuses from material type. The...
  2. Fisher

    Dawn UO

    Hello, Dawn is a humble attempt by a few friends and myselt at recreating some of our favorite hobby shards and after some months and help from here and the community at runuo, we are ready enough to start trying to grow our player base. Our goal was to build a shard with the familiar classic...
  3. Fisher

    Lock Levels for xml spawners

    Hello! Is there a reference somewhere to the lock levels? I fished google with no luck. Thanks!
  4. Fisher

    show object property list for an item on a preAOS server

    Hello I would like to enable the aos mouseover info for a few items on my server. I can do it globally but I want to do it for a few items only. I have searched to no avail and have tried to peace together something myself to no avail. Thanks!
  5. Fisher

    gold split in loot

    Thanks man!
  6. Fisher

    Board types and carpentry menu count

    Ok, so the counters do work now. I must have accidentally fixed something i messed up accidentally.
  7. Fisher

    gold split in loot

    I have noticed that creatures damaged by multiple players will spit up the gold in the loot. I would like to disable the split but am having a hard time finding the code. Thanks!
  8. Fisher

    Global creature damage increase

    "Now I see." said the blind man. Thank you for your patience.
  9. Fisher

    Global creature damage increase

    Thanks everyone. I have been doing everything by trial and error as I go. I have no experience with C# so i have to rely a lot on luck, google, and you guys here. I dont think this changed the creatures min and max damage by 400%. The min/max on a skeleton before this change was 3 and 7...
  10. Fisher

    Global creature damage increase

    I do not know if anyone else will have this problem but if they do, this is what I did to correct it. public void SetDamage(int min, int max) { m_DamageMin = min + (min * 4); m_DamageMax = max + (max * 4); } With this change along with a random critical strike code. I can no...
  11. Fisher

    Global creature damage increase

    Hello again! Will this change effect creature spell damage or just melee? I have fumbled my way into a server thats almost what I was shooting for but creature melee damage is horrible. With gm leather armor all of the mid level creatures hit for 1 damage. The server is set to pre-aos so the...
  12. Fisher

    Tutorial For "How To Change"

    As a permanoob I use this often as a reference for commands many of which were very helpful during original server creation. http://uostuff.uo-projects.net/uostuff/include/templates/runuo/docs/commands.html
  13. Fisher

    Lokai Skills, Tree Harvesting, Building Construction

    Thanks Lokai!
  14. Fisher

    Adding craftables

    I added this to the top of DefCarpentry using Server.Engines.Plants; using Server.Multis; and now everything is working as expected. Thanks!!
  15. Fisher

    nails on a chalkboard

    nails on a chalkboard
  16. Fisher

    Adding craftables

    This is from SmallBoat.cs public class SmallBoatDeed : BaseBoatDeed { [Constructable] public SmallBoatDeed() : base(0x0, Point3D.Zero) { } public SmallBoatDeed(Serial serial) : base(serial) { } public...
  17. Fisher

    Adding craftables

    I have been adding items to my craft menus and all of them work but these two. Errors: + custom/DefCarpentry.cs: CS0246: Line 151: The type or namespace name 'PlantBowl' could not be found (are you missing a using directive or an assembly reference?) CS0246: Line 805: The type or...
  18. Fisher

    Global creature damage increase

    Thank you sir!
  19. Fisher

    Global creature damage increase

    I want to increase all creature damage by 10% I tried this in BaseCreature: public void SetDamage(int min, int max) { m_DamageMin = min; m_DamageMax = max + (max * 0.10); } And got these Errors: + custom/BaseCreature.cs: CS0266: Line 3925: Cannot implicitly convert type 'double'...
  20. Fisher

    magic crafted weapons and armor

    Fisher submitted a new resource: magic crafted weapons and armor - Applies magical attributes to normal crafted armor and weapons based on material Read more about this resource...

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