Search results

  1. Jack

    Weird error - Server won't start

    Well your crash report shows that you crashed during save due to the file Items.bin already being in use.
  2. Jack

    What is ServUO's status compared to RunUO?

    I think desyncing is somewhat frequent on UOSA/UOR/UOLL which all use the 5.0.8.3 client. I do not think this problem happens frequently with newer clients, but I can't say for sure because I haven't used them a lot. UOR is on RunUO 2.2, UOLL is on 2.5 and I believe (but am not certain) UOSA is...
  3. Jack

    Weird error - Server won't start

    Try replace your saves folder with one of the backups. "Unable to read beyond the end of the stream" usually shows up when a save process started but did not finish, and thus your save files in \Saves are incomplete.
  4. Jack

    You see a stranger [script]

    There was a discussion on this same concept several months ago here: https://www.servuo.com/threads/unknown-name-for-players.2055/
  5. Jack

    Warnings that get treated as errors with Mono

    Yeah. This isn't a question thread, it's just intended as a resource so anyone Googling or searching the forums can find it if they are having trouble compiling on Mono with the same issue
  6. Jack

    How do you see the console output after you have left your session?

    Last night I set up my test shard under Ubuntu for the first time. I then closed my terminal and haven't looked at it again until today. When I reconnect to my test server, I can see the process is still running fine and I can connect to the shard fine. What I'm confused about, is how can I get...
  7. Jack

    Warnings that get treated as errors with Mono

    I figured this might help someone, as I spent quite a bit of time figuring this one out last night trying to get my shard running on Linux for the first time last night. The shard has about a year and a half worth of development, and there were quite a few warnings that I've never bothered to...
  8. Jack

    Please help with custom sound effects! (Nearly there)

    I have done it before but it was years ago. So it's possible. I do remember there was an issue with it but I can't remember what it was now sorry :/ Pretty sure I used UOFiddler.
  9. Jack

    Vita Nex Core Causing Expansion Issue with Crafting System

    I have spent quite a bit of time looking into this today. I have figured out what the problem is and how to solve it Particularly the problem is here, in Attributes.cs: public class CallPriorityComparer : IComparer<MethodInfo> { public int Compare(MethodInfo x, MethodInfo y) { if (x...
  10. Jack

    Using GitHub to Manage a Shard's Custom Code and Contribute to ServUO

    I use SourceTree as well, it's great.
  11. Jack

    ServUO/Scripts/Services/ConPVP need help

    This is the only guide to setting up ConPvP I know of, which is setting up the duelling/tournament system: http://www.runuo.com/community/threads/conpvp-setup-explained-pic-heavy.534419/
  12. Jack

    npcs speeds

    I'm confused, this is already the case on RunUO 2.5, was it taken out in ServUO? In BaseCreature. there is an overridable bool "ReduceSpeedWithDamage", if set to true then monsters move slower when damaged. BaseChampions in particular have this set to false so they do not slow with damage. In...
  13. Jack

    Animation images from PHP - ever been done?

    There are a few Gump/ItemID art APIs around that are open source, the gump one being necessary to create paperdolls. However I've never seen a web based service for animations, and wondering if this exists anywhere. What I'm thinking about doing is having avatars constructed from MyRunUO data...
  14. Jack

    HOW TO: Run a ServUO Server and View / Edit with Visual Studio

    This is very cool, I have considered adding some tutorials here myself and always thought doing them in video format is the easiest way to explain things.
  15. Jack

    No recall or user gate during quest.

    Assuming you did not already find a solution for this, you just need to put the same code you used for recall into Moongate.cs The method you'll want to use is "ValidateUse"
  16. Jack

    Unlocking skills in time frames.

    This already exists in the ServUO & RunUO distro scripts and can be enabled in RewardSystem.cs (it is enabled by default) By default after 4 months you obtain the maximum cap which is 720 skill points, raising by +5.0 every 30 days. You can tweak the numbers to make this whatever you want, with...
  17. Jack

    Make a player Lift or Pickup item

    I don't believe so. If there is, then the client is particularly stupid: if you force DropHolding, the item still appears on the cursor despite an item with the same serial now being in your pack.
  18. Jack

    Delete Playermobile Yes or yes... on start

    Greed is right about the extra version numbers. Note that you also write "writer.Write(29)" to the file, which shouldn't be there. If you want to fix your current save file then you need to insert reader.ReadInt() into the deserialize, where the extra version numbers are.
  19. Jack

    Rehashing an old code

    You need to add to the top: using Server.Commands;
  20. Jack

    Gump typeid

    As I said in my previous post, no, these are not predetermined in the client. The gumps are sent from ServUO. The table you linked are probably the specific type IDs on OSI. From what I know, TypeID of a gump is only useful for the server to send packets which ask "Please close all gumps of...

Active Shards

Donations

Total amount
$0.00
Goal
$500.00
Back