be careful when using the extracted vds from the ec viewer they have alot more frames than the normal client uses and are almost always screwed up and can cause issues down the road. I would suggest just finding the body value of the creature you want to find in the uop files by searching either...
ok are you just trying to get it to change the itemids when double clicking on it? if so there is a way to do it.
If you look at my glass furnace look at how the closeid works. the first ids are the closedids and the second ids are the ones showing the fired up ids when its been double clicked...
A Harvest system for collection Snow Piles.
Can be used in Either RunUo or ServUO.
Simple Basic system
COMES WITH.
Snow Shovel Basic like mining shovel or an equipable shovel with gump art and explanation on how-to get it working.
Read me file with core edit instructions (not many cliloc edits...
Its been awhile since played ar9ound with those but From what I remember you set the different map when the item is already placed in game not in the actual script. So try that first place your pillar then set map using your [props command set the different map see if it works.
Adding more than might need doing a snow shovel also but might not want that since no animation for it. so will be used like a reg shovel like mining. will have to do editing of cliloc.mul for some of it and editing of player mobile adding flags i will try to call out when i release it what to...
it would be one that you create from scratch thats would be a naming example I am actually creating one now lol should be done in about an hour or so lol
You would have to create a new harvesting script Like SnowHarvesting.cs Then create a tool like a snowshovel.cs to harvest the snow.
in your harvesting script SnowHarvesting.cs change the tiles recognized for snow
not real numbers for snow tiles just examples.
private static int[]...
Might try explaining what happens when you try it with the serpent pillar might be an easy fix. Might be just a simple not recognizing your map files if have custom maps or something. Because a boat is basically one file a multi 0x01 example in multis.mul so serpent pillar should work just fine...
Voxpire not sure how big Vita-Nex is but if having issues with Github could you put in like a google drive folder? I use it quite a bit without a problem.
I am going to say Voxpire is totally correct here in any instance any program can run pretty much the same IP address just the Port has to be different. In which you will have to make sure any file that has a port listed has to be edited also to reflect the two servers, also in your router you...
I would have just unzipped the files to either the desktop to the folder runuo 2.6 or a other destination and just in datapath.cs copied the path of your ultima files.
There is a way to do this in your client there is a file called Prof.txt if you edit that you can take out those 4. for my custom server I only have one profession and the custom one and it only shows one on my screen.
Vert-I-Go submitted a new resource:
RunUO 2.6 Full Server Compiled Unedited with Server Code - RunUO 2.6 Full Server Compiled Unedited with Server Code
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RunUO 2.6
Full Unedited RunUO Server Ready to run server with server code included.
Sever is compiled Last one didn't have the server compiled.
Stygian Abyss Expansion Compatible.
Has minimal SA scripts but has a Playermobile which allows for Gargoyle Race creation with flying using Fly spell in...