Folks, just a heads up. As it turns out, I believe this will only load up properly if you're using ClassicUO since apparently it will not work with UORazor for some reason. If I have to resort to desperate measures, I will upload my entire client onto Google Drive if necessary.
If such a thing is actually possible I would gladly commit even further down this road given how long I've invested not only into this paperdoll project, but also this entire game since all the way back in 2000 (2005/2006 if you wanna count my earlier ventures into basic coding during high school).
Hey everyone, figured I'd go ahead and post a few preview pics of what might possibly be the culmination towards a 3.0 version of this project. Unfortunately due to how much of a hassle it would have been to not only implement different body types, but to also redo every equipment gump to...
Mate whenever you get a chance. Open up UOFiddler, go to the Gumps tab, and extract every file into a separate folder. Lets just say that there isn't a figure that hasn't been tackled by me if a large chunk of the paintings I snuck in are of any indication.
I can begin work on it whenever if there's any sign of folks actually wanting this sort of thing. Don't know how something of this caliber could easily be implemented without not only a ton of work on my part but something, something issues with paperdoll display.
Hey everyone. I'm glad to see folks showing appreciation for all the time and effort I've put into this project. If you think this was crazy, what I'm about to post basically demonstrates how much further I've could've gone in terms of revamping just about the entire paperdoll system which would...
Zigholtul88 submitted a new resource:
UO Custom Paperdolls (2nd Edition) - Replaces everything with new art to include new paperdolls for both humans, elves and now gargoyles
Read more about this resource...
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Update: Added Equipconv.def. Definitely gonna need it for this one.
I'm pleased to announce the 2.0 release of my custom paperdoll project. Unlike before where I only really went up to before Stygian Abyss. This time around, everything and I do mean everything was adapted and modified from the latest client. The one with pirate shields, demon belts, candycane...
Still working on the 2.0 build. Had to completely redo both humans/elves from the ground up because I didn't exactly like how they originally turned out. That being said, whenever I get around to releasing this, everything and I do mean everything is getting converted. We're talking roughly...
So even though chances are what I'm currently working on probably won't end up being used much if at all on my server, I am aware that there is a market fanbase for SA content and beyond. And while technically I can only go up to client 7.0.2.0 (or version 7.0.8.0 in my case) I figured, matters...
Bit of a small update. Currently fixing some if not all of the hair styles due to improper functionality with the game engine and will release an updated version whenever I get around to it.
However for those wondering why in the heck I didn't originally include pics with this upload. Mostly...
Zigholtul88 submitted a new resource:
Paperdoll Remake Project (1.0) - Replaces everything before SA with new gump art to include new paperdolls for both humans and elves.
Read more about this resource...
Well its finally finished. After almost 3 months or so I managed to redo around 600 of the original gump art. Replacing them with either new updated pieces either made from the community/what I could find via google image search or (in the case of mostly everything cloth/armor) stitched/cut up...
Well................... about 600 or so gump revisions later I managed to finish everything up to Mondain's Legacy like I said I would. Pretty challenging endeavor on my part if I do say so myself and lord knows by the end I was slowly starting to go off of the deep end because of how long I've...