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  1. Apocalypse

    Textures not conforming to terrain?

    Hey all, I put some new textures in game. Everything seems to work except if the terrain isn’t flat, it creates a black rift in the terrain. I have the textures in the slots they are suooosed to be but they are all 64x64. Do I need to have the big textures in there for it to work, or did I miss...
  2. Apocalypse

    Hue Editor with display?

    Hey all, is there a hue editor that will show you what the color looks like on armor in game before i commit to saving it? id like to make a hue with the best colors i can come up with or copy without wasted space. Is there a too like that at all? Fiddler seems to just have the colors but no...
  3. Apocalypse

    UOFiddler Tiledata for doors?

    Hey all, its been years since i messed with tiledata. can someone refresh my memory what i need to make doors open and shut?
  4. Apocalypse

    UOPixelFiddler Error

    I just had my UO Pixel Edition Fiddler crash and it erased itself and my art.mul that I was working on Has anyone ever had that happen? All that work is gone. I was saving as I went along but the file it was saving to go zero'd out. =(
  5. Apocalypse

    UO Texture Sheets for Texture Pro by Otimpyre

    Apocalypse submitted a new resource: UO Texture Sheets for Texture Pro by Otimpyre - UO Textures for Texture Pro Read more about this resource...
  6. Apocalypse

    UOL 1.5 Mountain Cave issue

    Hey all, Ive tried several different things to try and remedy this and have talked about it before trying different things on the map makers discord but just wanted to see if anyone knew a work around on the forums, Whenever i make a mountain cave (doesn't matter what type of mountain cave color...
  7. Apocalypse

    Map0 and Map0x

    hey all, when designing maps do i have to change mapx0 at all when packing up the UOP for the server? do i just make a copy of Map0 and label it Map0x and pack it up? what is that file for?
  8. Apocalypse

    UOFiddler: Compare Features

    Hey all, i was wondering if anyone was having issues with the compare art, gump, etc tabs in UO Fiddler. For some reason the only one i can get to work in the Hues compare. any tips would be great. Also, is there an art discord i could join?
  9. Apocalypse

    Map Design questions

    hey all, Im looking for a few answers. Just started messing with UO again. Question 1: What program is most used to create new map terrains? Question 2. Can we still do this with the most current client? (ive seen conflicting reports) Question 3: which version of CentrED is the most current...
  10. Apocalypse

    Anyone crack the client code yet?

    hey all, been awhile! i was wondering if anyone figured out how to expand the animation files in UO yet so we can add new rides, anims etc to the newer clients? that was always a frustration for me as an artist.. ad to go with old clients for the unlocked files but the adding of all the new/good...
  11. Apocalypse

    Is CenterED still top dog?

    for map making? or are there better tools these days? i always end up coming back to this games so im here to get the skinny on everything lately... What did i miss?! o_O
  12. Apocalypse

    Best client for custom animations etc

    Hey all, was thinking about the old Verdata cs anim.muls. a big part of me wants to run an older version of UO so I can use the verdata instead of the anim.muls due to restrictions hardcoded in the later clients. My question is when was that client where things weren't do locked down? I'm trying...
  13. Apocalypse

    Ship Wreck Tiles on new client

    Anyone have the Multi codes for this? im having a hard time piecing it together but if someone has a multi file for it, i would love to have it!
  14. Apocalypse

    Multi Editor?

    Hey guys, im trying to edit some multis so i can use them. Is there a program that is easy to use to do this? The one that comes with UOFiddler takes FOREVER and is slightly confusing. A lot of the multis i have found are throwing errors because they were built too high on the Z level. I just...
  15. Apocalypse

    UO Centered and Big Trees mod

    Anyone else replace their UO Trees with the bigger ones an have Centered error out on them?
  16. Apocalypse

    CentrED Error on start up

    Hey guys, i recently restored my computer and have most of my files back and in place. i Have Centered on a server and not my local computer. Now when i try to load up Centered, i get this error: if i hit ok, i can go into my map and everything is fine but i dont like the message and dont...
  17. Apocalypse

    Last UO Client before the big lock down

    Anyone remember what that client was? I mean before we were limited on rides, animations and all of the above? If someone was to go back to said client and add all the new tiles, animations, would it work? would boats still be possible? been pondering these questions for some time now.
  18. Apocalypse

    UOFiddler Crash

    Hey guys, just installed a fresh updated copy of UO on my new computer. Everything in the tabs works except the art tab which gets to 63% load, then throws this exception: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box...
  19. Apocalypse

    UOFiddler Multi Editor question

    Hey guys, im making multis via UOFiddlers plug in. It seems to want to leave out tiles or put some tiles behind other tiles. They never seem to save the way i create them... am i missing something?
  20. Apocalypse

    Multi Programs

    Hey all, im looking for a multi program or a way to put multi part items together and save them as multis to help with my map development. I have tried UOArchitect but i also dont have a server i can turn on to make it work so thats kind of out of the question. Any out there or any easy ways to...

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