Search results

  1. Issue with BaseHouse.cs

    Have been attempting to update the housing system to the newer repos, but I run into the little issue of when a house is placed (sometimes, not always, doesn't appear to be anything specific about when it occurs), the compiler asks me to delete all of the BaseHouses in existence. I do this, and...
  2. Achievement System

    Did anyone ever add the SkillGain EventSink, or any others that may have been missing?
  3. BaseClothing help

    trying to edit my base clothing to have stat requirements on it, ie str requirement, int requirement, etc. have gotten it in and the str requirement seems to be working fine, however it ignores an int requirement when you equip it. anyone mind taking a look at this file and seeing if theres...
  4. ty ty

    ty ty
  5. World Loading Error??

    Also a step i forgot to do a couple of times when I did something weird and crashed my server... rename the backup folder that you replaced your saves folder with to Saves lol
  6. What am I missing here

    HA, told you it was something stupid I was overlooking, thanks for pointing that out, it's obnoxious how long I can sit here and stare at that section of code and overlook that. Knew it would be something simple. Couldn't place it for the life of me though. Thanks again for taking a look at...
  7. What am I missing here

    That's essentially the code I have used there, with a random switch involved, the only difference is I'd like it to be activated onactioncombat instead of ondamage, which is I think where the problem is occurring.
  8. What am I missing here

    sorry, running short on sleep so my ability to complete my thoughts is severely lacking atm. lol, its not compiling atm, The basics (yes is Game of Thrones themed haha) is the boss will spawn either a drogon egg, rhaegal egg, or viserion egg under the feet of a random player. Everything else...
  9. What am I missing here

    I feel like I'm missing something simple and obvious here, maybe it's lack of sleep lol, anyone mind taking and look because I'm definitely missing something. private DateTime m_Delay; public override void OnActionCombat() { if ( DateTime.Now > m_Delay )...
  10. Dungeon difficulty

    I'm going to look into that now actually... nice tip
  11. Dungeon difficulty

    Here is what I am doing: creating a large dungeon with mltiple boss encounters requiring a group of people to complete. I have most of the boss encounters done so far, just needs testing and a little fine tuning. I had this thought that perhaps one could alter the difficulty of the dungeon by...
  12. OnThink method

    That does in fact help! Thanks a ton! I had it written so vastly more complicated and only partially working haha
  13. OnThink method

    I think, after much hair pulling, and without being tested yet *crosses fingers* I may have gotten it to work. It compiles at least haha
  14. OnThink method

    So, the basics: I have a custom monster that I'm writing, he has a few abilities. One of which he spawns an add, if there is an add already spawned, he does not spawn another until the first one is gone. His current OnThink method checks if he is out of combat and if so, he will regenerate his...
  15. Mobile Statues

    Thank you for sharing this... I've actually been planning on trying this for one of my dungeons, and now it'll be much less work
  16. Looting rights idea

    So, I've been tossing it around in my head, a looting system for groups of players similar to the world of warcraft looting system, when you open a corpse and you're in a party, a window pops up that allows you to roll need/greed/pass on an item and the system does an internal roll to calculate...
  17. Semi new here

    This is very true, I'm just using a more narrow vision of the word artist
  18. Semi new here

    I can say this... I am definitely no artist lmao
  19. Semi new here

    Good idea, will have to start that list lol
  20. Semi new here

    Haha, agreed. That's definitely the case. Got tons of ideas for sure, but very limited in my knowledge base still, especially with larger systems. Atm, I'm working on merging the runecrafting that was posted somewhere on here with the imbuing skill to create a different type of imbuing system...
Back