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  1. Assistance with creating separate skill caps

    In a previous version of ServUO (somewhere around two or three years ago, my memory is not clear on the subject) I created a separate cap for trade skills. I was able to accomplish this by making edits to SkillCheck.cs which basically checked if the skill name fell under the list of trade skill...
  2. [Beta] Offline Skill Training Core

    Rasmenar updated [Beta] Offline Skill Training Core with a new update entry: Quick Update to Book Vendor Read the rest of this update entry... 1586140583 Resource has been updated with a Vendor and pre-made study book classes for easier addition to vendor lists and loot tables.
  3. [Beta] Offline Skill Training Core - Quick Update to Book Vendor

    This was supposed to be in the previous update, but I'm an idiot :D The Bookbinder vendor will reward a player when a study book is dropped onto them. The type of reward is gold by default, but I have included comments in the area of the script where this can be changed.
  4. [Beta] Offline Skill Training Core

    Rasmenar updated [Beta] Offline Skill Training Core with a new update entry: Bugfixes, Pre-Made Books, Standard Book Vendor Read the rest of this update entry...
  5. [Beta] Offline Skill Training Core - Bugfixes, Pre-Made Books, Standard Book Vendor

    Corrected an issue with preparing to study. In the previous version, you could not un-prepare once you prepared a book for study without logging out and back in. This is corrected - simply double click the book you had previously readied for study. A study session will now only begin if you log...
  6. [Beta] Offline Skill Training Core

    This feature is designed for the most recent version of ServUO, so I'd expect there may potentially be several conflicts. I suppose I should probably note which version this is for in the original post.
  7. [Beta] Offline Skill Training Core

    Rasmenar submitted a new resource: [Beta] Offline Skill Training Core - A system for training skills while offline Read more about this resource...
  8. [Beta] Offline Skill Training Core 0.5a

    What is Offline Skill Training? Exactly what it sounds like. This system is intended to allow players to train skills while their character is logged out by studying books associated with a specific skill. ***NOTE*** This system is in Beta and in development for the most recent version of...
  9. State of the Project

    I'm already well into development for a few projects, for sure.
  10. State of the Project

    Thanks, feels good to be back. :) What I got from that post, feel free to correct me if I've misinterpreted, is that legacy versions are no longer going to be supported. Which, I'm hoping to run a server that (to start with) closely lines up with the current version of UO's retail servers -...
  11. State of the Project

    After a long hiatus I'm getting back into my old hobby of running a private UO server. Before I put in the work I need to get a server configured how I like, I was curious about the current state of ServUO's progress on Time of Legends content. Is the emulation package feature complete? If not...
  12. Having some difficulty with quests that use ObtainObjective

    I missed a step. Thanks :D
  13. Having some difficulty with quests that use ObtainObjective

    As the title says, having difficulty completing quests with the ObtainObjective. I created a quest to obtain granite. I mine up the granite, go talk to the questgiver, and she gives me the incomplete window. Am I missing a step? Testing this on a staff character, but I tried it as a player and...
  14. Searching for World Building Tools

    Putting in some work to fire up a new freeshard at the moment. Only problem I've run into is that I am having a hell of a time finding working versions of any of my old world building tools. I used to use Pandora's Box. Did a search here and on PlayUO, all I can find is out-dated source code or...
  15. Back to UO :)

    Long time UO player/Server admin here. I took a 2 year long break and now I'm back. Glad to see that the UO Emulation community is still going, lots of familiar faces here on the forums! I'm excited to be back to developing, I even found my server group's old files and trello so I can pick up...
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