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  1. Alpha Test / PVP

    It's an Alpha test shard which might become a full time shard ( not just test) If there is interest. To log in: 5.135.180.176 2593 I am using client 7.0.57.20 What to expect? Right now it's basically bash up skeletons on an island. So it's just for fun, not a full time thing. AI is very crude...
  2. Git issues behind firewall(?)

    Yeah so basically I've tried gitlab and bitbucket. Works great on my pc. But I got a dedicated server that presumably has firewall rules set and the authentication keeps failing. I googled the issue , and have followed what other people do but no go. Still having the same problem ... so figured...
  3. Utilizing mobiles as "animation containers"

    I'm not sure but I think I did something like that years ago ( not the flags and stuff). I called it anim mixing or something. Did that in 2014. But I just mixed existing animations. Like I would take one frame from one animation then from another and so on.
  4. GoFundMe for a mental health community

    You can get hosting on ebay for next to nothing and it's reliable.
  5. Trying to make houses spawn PUBLIC as default

    I think it would be far more easier to just do that within housedeed... file ServUO/Scripts/Multis/Deeds.cs Line 168 BaseHouse house = this.GetHouse(from); house.MoveToWorld(center, from.Map); house.Public = true; this.Delete();
  6. Overriding Paperdoll Buttons - Help button, etc

    Look in Scripts\Engines\Help\HelpGump.cs Then on line 55 EventSink.HelpRequest += new HelpRequestEventHandler( EventSink_HelpRequest ); Just remove that handler and create your own. EDIT: don't know anything about the script tho
  7. Lord British Model

    It shows in gump but no change to body. Oh well guess I'll have to create a look alike. Need british for storyline :/
  8. Lord British Model

    Is there a way to stop client showing the new model instead of the old one? Like, when I create an npc and change their body to that of lord british, some new model of british comes up instead of the old one. When I look at the data in UOFiddler the old model is still there. But for some...
  9. What is your ideal shard?

    After I'm done with my survival kind of shard for a quick game for players to enjoy, and to test combat/game mechanics I'll begin work on a shard with: No Magic - as for spells, just ability to craft magic stuff into weapons,armor and stuff. Say Fire explosion sword,axe whatever. Combat skills...
  10. Spawn Treasure without the Chest

    I've fixed the errors ( I hope) But it won't compile cause of this public Treasure1(Serial serial) : base(serial) you have to find what class you wanted to derive your treasure classes from, my guess is item(due to base(Serial s). So to make it compile derive class from Item. Just add : Item as...
  11. What is your ideal shard?

    As the title says. What would be your ideal shard? OSI copy? Would be nice to know.
  12. Old Client Patch Archive?

    The best I could find for you is this http://mirror.ashkantra.de/joinuo/Clients/1.25.35 (T2A)/ EDIT: If you go one level up there's more stuff in there,so hopefully you will find something you need.
  13. Map Problems

    Sounds like server is not using your edited map then... make sure server's uo file directory is set to that of the client's.
  14. How do I block tiles from spawning mobiles there?

    Any item that ItemID has flags of Impassable should easily do the trick. So just create basic Item and set ItemID to one you find doesn't interfere much.
  15. check for something needed on attack

    Yeah try adding these two, as for Equip yeah make sure they can't equip without the torch. public bool CanFire(Mobile m) { return m!= null && m.Alive && m.Backpack != null && m.Backpack.FindItemByType(typeof(Torch)) != null; } // starting of required item "theflame" to be able to shoot...
  16. check for something needed on attack

    Actually that won't work as you want it to though ... can you explain how you want the bow to work? I mean you've named your bow as the flame so that makes me slightly confused as to what your goal is. For instance, if you want to use your flame to light up the bolts. You might as well have...
  17. check for something needed on attack

    This public override bool OnEquip(Mobile from) just do public override bool OnEquip(Mobile from) { Item a = from.Backpack.FindItemByType( typeof(theflame) ); if ( a != null) { from.SendMessage( "You light up your bolts and are ready to fire..." ); } else { from.SendMessage( "You don't got The...
  18. check for something needed on attack

    That needs to go in OnFired method public override bool OnFired( Mobile attacker, Mobile defender ) { don't forget to call base first so you can probably do like bool fired = base.OnFired(attacker,defender); if(fired) { insert your code } return fired; } Edit: Having read your messages you...
  19. IP Question... For Server Connection

    I would probably go about by creating a class IPFeatures or whatever have your fields set in it like, int maxHouses int maxAccounts later you can even expand on it, like add new stuff. Then just have a static instance of Dictionary<IP,IPFeatures> The IPFeatures you can serialize as XML so...
  20. Mono Compile Issue

    Uhmm well I've noticed that when you tried to compile ultima.dll you had not set it to compile as library, so perhaps try adding : -t:library See if that helps. The only linux experience I get is from my raspberry pi so dunno if that will help.
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