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  1. Peoharen

    BME

    Before I forget, in Pub57 you will need to fix an error. Since this was a bit misunderstood in Discord. Let me try to explain it a bit better this time. If you open Server/Mobile.cs near the top you'll find the Mods Region. And all three are different, SkillMod sets up skill mods and...
  2. Peoharen

    BME

    Minor update, no I have not died! Working on updating to Publish 57. A lot of stuff has been changed (BagOfNecromancerRegents is now BagOfNecroRegents, srsly that's a thing that got broken) and I've been warned Pub58 broke even more. But since the compiler changed (it uses something called...
  3. Peoharen

    ServUO General questions for a newbie

    1. It seems since the item still exists you could just try adding an xmlspawner or finding the existing item and modifying it as you wish. 2. ServUO I believe is focused on the newest content, you'll have to find a custom package or grab a copy of RunUO and dig up an old client or work on...
  4. Peoharen

    Monster and Item Auras!

    What you did was not a waste of time. You wanted to do something, learned how to do it, did it, then shared. And that's awesome. :) I was just trying to make things easier for you for further content.
  5. Peoharen

    Monster and Item Auras!

    I believe you could incorporate this into ServUO's existing aura. It's been a long time, but I believe you just need to add the IAuraCreature interface at the top of an existing creature and an override to the AuraEffect( Mobile m ) method to call your own unique code (such as a static method)...
  6. Peoharen

    BME

    So, fun fact. A lot of stuff has changed. I started working on these updates a year ago during Publish 54. And remnants from my old custom script development from Orbsydia as still being used. Like for example the TimedResistanceMod, aka the ability to add a resistance buff or penalty for a...
  7. Peoharen

    BME

    Hey guys, I heard on Discord I forgot to provide a repack of all the mods so far. I'm so sorry. I thought I had everything up to Scarlet before I moved to my new computer and got buried under Elden Ring and the back order of games I missed. Which was only like 6, but a nearly year later and I...
  8. Peoharen

    BME

    I get the FFXI server working and 8hrs later my one and only fan asks about Blue Magic. It's like, I went to bed. But here, I grabbed the WardanceMove.cs (you guys really should read through it once, it's an awesome effect to replicate for your own customs) and tweaked it. Line 47 should read...
  9. Peoharen

    BME

    So I don't have anything related to UO moved to this computer yet and I realized I never posted the Scarlet stuff. Once I get this FFXI crap figured out I'll try to get the entire package together and posted for v2.
  10. Peoharen

    This Place Is Great

    Hey all, sorry for the vanish there for a bit. A lot's happened. New comp, new boss, family member died, life hits hard and fast what can I say. Anyway, today I wanted to do a special shout out to the people running things. . Recently I decided to try Final Fantasy XI. I've always wanted to play...
  11. Peoharen

    BME

    Probably. I've also killed some time just mashing "[m inc itemid 1" to poke around at stuff. Which is an extremely slow way to do things, specially when you hit unused IDs, but all well. In any case, I really haven't added to much to it either but it "works" for the most part. Like right now...
  12. Peoharen

    BME

    Interlude I promise I haven't died. Not having a Pandora or Fiddler that I can just download and run has been a huge problem in wanting to even see or use the new decoration items (and by new, I mean Pandora hosted here barely even loads SE's art. That's 2004 mind you, eighteen years ago). Which...
  13. Peoharen

    BME

    Week #12 - Did You Know? Adding New Spells Is Easy. I won't be around this week due to workload so I figured I'd just release this early, it's only like 1/10th tested :p New Move: War Dance The move attempts to auto-ready it's self and isn't cleared on a miss. If you successfully hit you apply...
  14. Peoharen

    BME

    Week #11 - When Inspiration Doesn't Kick In, Just Finish Something Else And this week, Scarlet's new attack ability becomes it's own spell! Eerr, sorry testing in process. Pretty basic release, I realized Magic Hammer and Vanish still don't have monsters yet. BlueQuagmire Nothing too special...
  15. Peoharen

    Looking for Feedback

    Heh, literal Shard Recruitment in the Shard Recruitment subforum. I'm looking for more feedback, bugs as well as balance on the Blue Magic Expansion. ( download it here: BME ) ( and don't let the updates intimidate you, v1.14 is basically waiting on me to finish a new complicated creature ) Any...
  16. Peoharen

    BME

    Week #10 - The Filler With the Holiday's hitting I figured I'd be taking a week off somewhere. Well, I happen to have this little tweak already done so I might as well release it. Malboro's Ring Old version had LMC 10%, mana +15, and potions +25%. New version is +20 dex (shades bracelet is +20...
  17. Peoharen

    BME

    Week #9 - Merry Christmas So I didn't get everything done for Specter Dungeon. Lame I know right? Blame the holidays and flu season (no wait, everyone has COVID because the flu doesn't exist anymore). So here is just the spell and item. Revised Shield Purely uses the temp enhance deal already...
  18. Peoharen

    BME

    Week #8 - Night It's that time again! Included are three files as Specter Dungeon takes form. BlueWraith Just a Wraith that deals 2 neg levels and reduces damage from Non-Swords. Can cast Night. BlueNight The spell has been completely revamped. Before it did nothing because all the code was...
  19. Peoharen

    BME

    Week #7 - Ash used Poison Claw! This weeks release is BlueRottingCorpse! The Three Undead (and the three items) The three undead monsters will all be set up to spawn in Specter Dungeon with a special fourth monster following later that's recyling my old Insanity System (it'll be awesome)...
  20. Peoharen

    BME

    Hey, early update. Call it a hotfix or something and the good news is it doesn't count against this week's planned release. TimedResistanceMod.cs It now has a HasMod method. Total oversight about forgetting it. Anway, I apologize and here ya go. How did this method get added? While tinkering...
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