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  1. General Opinion?

    I agree with Vert-I-Go. I am curious to see what AI programs are being used or preferred for scripting, ideas, or even tutorials as well. I'm old school when it comes to scripts and I am still a self taught novice with C#. I see a lot of use with AI these days, but I know nothing of how to use...
  2. Free slot vs Unused Tile

    I would like to know this too.
  3. Creating maps with UO Map Creator and UO Landscaper "Basic Understanding" Centred+

    I look forward to it. Definitely confusing without an audio guide or step by step. But not a bad video..
  4. Skill Cap question.

    Is there a way to set the cap for individual skills? Like Mining 100 but 150 with powerscrolls?
  5. HouseFoundation.cs question

    Thank you. Glad I didn't mess with it.
  6. HouseFoundation.cs question

    Has anyone ever messed with or edited these sections in the HouseFoundation.cs? I am curious and have questions.... public int MaxLevels { get { MultiComponentList mcl = this.Components; if (mcl.Width >= 14 || mcl.Height >= 14)...
  7. I want to know how to enable monsters with MagiAI to do remote attacks rather than close attacks.

    You also might want to think about the intelligence/mana of your monsters too. Many only have enough to use a few spells at most before they are forced to melee. Just something to consider.
  8. Appreciation post

    I just want to say Thank You for all you have done. I have learned so much and am STILL learning thanks to your tutorials, guides, and how-to's. I have been around dabbling since RunUO Beta 36. Perhaps 2024 will be the year I get my shard up and running. Thank you to everyone who has helped...
  9. Issues with mobs

    Thank you!
  10. Issues with mobs

    I would buy them if I knew where to buy them, especially the wolf
  11. Issues with mobs

    where did you get the wolf and unicorn? I really like those
  12. Just saying Hello to everyone

    I have been a part of the community for a long time. I started playing UO just after the release of The Second Age in 1998. When I heard there were "custom shards" made by players...well my curiosity was peaked. I have become a script saver (hoarder) and have RunUO files from 1.0.0 up to the now...
  13. Control slot increase?

    Does anyone know where or what script(s) I need to look in for finding control slots for pets?
  14. UO Architect 3.0

    OMG so awesome! Glad to see you came back. UOAR is a huge part of my shard. I just have to get past some errors in a few scripts.
  15. Farewell

    You will be missed. Thank you for all you have done. Take care of yourself.
  16. I need some help understanding this error

    No I didn't. I've been around since RunUO 1.0 days and still trying to learn how to script. I have been working on my own shard for years/decades. Had it up a few times but never on a public level. I have a lot of custom stuff including 30 ores, 16 leather and wood types. So yeah...Editing I am...
  17. I need some help understanding this error

    Yeah I was trying to merge old with new. Thank you
  18. I need some help understanding this error

    So I am sure I missed something. I fixed a lot of my errors on my own. + Items/Equipment/Weapons/BaseWeapon.cs: CS0535: Line 39: 'BaseWeapon' does not implement interface member 'IWeapon.OnBeforeSwing(Mobile, IDamageable)' CS0535: Line 39: 'BaseWeapon' does not implement interface...
  19. I'm having Evo script issues. Throwing errors and could use some help.

    It won't open for me after I download it. Says it is in an unknown format or file is damaged This isn't the problem I am having though. It's this line that's the issue: public override void Damage( int amount, Mobile defender )
  20. I'm having Evo script issues. Throwing errors and could use some help.

    So I have an error in my evo script. CS0508: Line 182: 'EvolutionDragon.Damage(int, Mobile)': return type must be 'int' to match overridden member 'BaseCreature.Damage(int, Mobile)' This is the line in question: public override int Damage( int amount, Mobile defender ) I have tried to change...
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