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  1. HalfMercy

    Disable Anti-Macro or leave it in...

    When you look at the Ultima Online community and you see the amount of helper programs and downright cheat programs dating back almost as far as UO itself, you have to realize that players are largely not a "hardcore" bunch. It's true with lots of games, honestly. This is more about people than...
  2. HalfMercy

    Bows that require no ammo?

    Not that the previous solution isn't fine but there's another solution which I think was a lot simpler. Sorry I didn't get back to this thread earlier. All you need to do is in the script for your new weapon(s) enter: public override Type AmmoType { get {...
  3. HalfMercy

    Fastwalk throttling

    ryth, with FastWalk.cs set to false and only using the PlayerMobile.cs FastWalkPrevention, a player still gets lagged when running - or walking - on foot while wearing these boots. I haven't exceeded the RunMount value. What I take the script to be saying is this: Check to see if you're a...
  4. HalfMercy

    Bows that require no ammo?

    Change to this in BaseRanged.cs, line 224: // consume ammo if (quiver != null && quiver.ConsumeTotal(AmmoType, 1)) { quiver.InvalidateWeight(); } else if (pack == null || !pack.ConsumeTotal(AmmoType, 1)) { return true; } }
  5. HalfMercy

    Fastwalk throttling

    I added an item called Boots of Speed to my server (modified version of a RunUO script called FastFeet). They work pretty well - they give the wearer mount speed and the server checks for the shoe equipment slot on login, so there's no need to unequip/re-equip to get them to work. However if an...
  6. HalfMercy

    Acid Proof Lotion

    The Acid River isn't doing poison damage. I didn't know anything about this but I searched Google with the terms servuo and "surely kill", which is part of one of the messages that walking in the acid river gives you, and found out that the river is coded in DamagingRegion.cs. Unfortunately I...
  7. HalfMercy

    City Loyalty System Issues

    Thanks for the guidance. I was able to find the Treasury data and reset it and I changed the system to not auto-add staff as a citizen instead, for the time being at least.
  8. HalfMercy

    Magical Rope deleting

    if (rope != null && !rope.Deleted) { m.SendLocalizedMessage(1075098); // Your rope has been weakened by the acidic environment. return base.OnMoveOver(m); }...
  9. HalfMercy

    City Loyalty System Issues

    I'm having two problems with this system (probably self-inflicted) that I need help figuring out. The first one is that City Loyalty ratings are not saved for any player with an access level higher than Player. It is always reset back to Unknown. This was not always true but changed recently...
  10. HalfMercy

    Adding a new item - Poison potion

    Lol... first time I was acknowledged for "taking the cake". May it never happen again :D Thanks to the help I've received, I have Lethal and Fatal Poison added as potions, as spell results (including field), in the crafting menu, correctly labeled them in kegs, and set myself up to easily add...
  11. HalfMercy

    Adding a new item - Poison potion

    I see it now, right there in the center of a folder I've navigated through hundreds of times... *hangs head*
  12. HalfMercy

    Adding a new item - Poison potion

    No, I definitely did not... I didn't even know about the process or the need for it. Thank you, Lokai! If I understand correctly, I should get Visual Studio and any time I make changes to files in the \Server folder use it to recompile the core. Until that's done I can see my edits but they...
  13. HalfMercy

    Adding a new item - Poison potion

    I successfully created a new level of poison called "Fatal". I added definitions for it to the Poison scripts in ServUO-master\Server, Scripts\Misc, and Scripts\Spells\Third, put an entry for Lethal and Fatal into BasePotion.cs, and edited the cliloc entries to give custom overhead messages. It...
  14. HalfMercy

    Overhead messages

    Thanks very much, m309 - that was very easily done! I was pleasantly surprised by that fact!
  15. HalfMercy

    Overhead messages

    I was playing with adding a new level of poison into the game. I did it and tested it - it was a success except for the fact that the new level of poison shows the overhead messages for level 3 poison. In Mobile.cs, I tracked down this code: public virtual void OnPoisoned(Mobile from, Poison...
  16. HalfMercy

    Daat99's World Omniporter For ServUO

    After you wrote this, I tried it myself and crashed my server also. The crash report shows "Index was outside the bounds of the array". It's late for me to play with this but after looking into the WorldOmniporter.cs it seems to me that the script not only reads your destination point but also...
  17. HalfMercy

    Daat99's World Omniporter For ServUO

    Sure - add a "do nothing" zero parameter constructor to the script, dupe it, make it movable.
  18. HalfMercy

    Error in Magician System Script

    I would greatly appreciate you posting your edited scripts, Lokai! I never wanted all the features that came with this system but I would like to try out a working version and see how it was coded.
  19. HalfMercy

    Error in Magician System Script

    Lol... I can explain why very easily, Lokai. Two basic reasons - one, my noobish ineptitude is actually much worse than anyone here imagines and two, all the errors that were thrown when I tried using the system as-is had to do with the polyglot business.
  20. HalfMercy

    Error in Magician System Script

    Thank you for that explanation, ViWinfii! I want to make sure I ask this up front - you said "in the old 0.4 version". Is there a newer version? I've Googled "Wizards & Sorcerors" and "ViWinfii" and specifically checked runuo and servuo and haven't found one but I'd love to see one if it'll make...
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