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  1. SadPanda

    Boom Boxes

    A long time ago you could create an explosion box http://uo.stratics.com/content/guides/tinkertraps/trapessay.shtml But now when you try to unlock a box with a keyring it still disabled the trap. Anyway to get around this?
  2. SadPanda

    Help implementing Arena and Tournaments

    I am looking for someone to help me implement either vita cores autopvp arena system or the servuo arena tournament system to my server. Let me know I can pay you.
  3. SadPanda

    Vita Nex PVP Arena System Help.

    I am trying to implement the Arena system which I assume is auto pvp, for the Vita Core Nex and am a bit confused as to how I get it all to work. Any help in the steps would be amazing. Thank you!
  4. SadPanda

    Base Vendor Buyback

    The vendors that buy weapons and armor are really cheapos on OSI. I want to make it so people can actually make some coin depending on the attributes of the weapon they are selling but not be able to buy an item off the vendor and then sell it for a hack way to make cash. I have searched every...
  5. SadPanda

    Insurance

    While I see the point for PvP I don't see the point for thieves. It just kinda kills the class as a whole. Is there a way to make it so a thief can steal insured items but still have insurance work in PvP?
  6. SadPanda

    Stacking Potions

    I would very much like potions to stack. Any thoughts? I found scripts for each potion individually. But not sure exactly what I am doing here. Specially if say those potion stacks, broke up upon death. That would be cool :p using System; using System.Collections.Generic; using...
  7. SadPanda

    Auto Stealth Renew

    How would I made stealth auto renew so someone doesn't have to use the skill again once hidden? using System; using Server.Items; using Server.Mobiles; namespace Server.SkillHandlers { public class Stealth { private static readonly int[,] m_ArmorTable = new int[,] {...
  8. SadPanda

    How come houses don't show decay state?

    How come houses don't show decay state in AoS? Is there a way to enable it? using System; using System.Collections; using System.Collections.Generic; using Server.Accounting; using Server.ContextMenus; using Server.Guilds; using Server.Gumps; using Server.Items; using Server.Misc; using...
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