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  1. Notification of player login

    Thanks for the quick reply. I'll give it a go! 1602725829 Thanks Pyro and Falcor. What I ended up with in the end is: using System; using Server.Mobiles; namespace Server.Custom.LoginMessage { public static class LoginMessage { public static void Configure() {...
  2. Notification of player login

    I've been working on this script today, and got it to notify whenever a player logged in. That's ok, but it also notifies whenever a staff member logs in. With that, eventually people will know what player accounts belong to GMs as well. I thought about trying to use AccessLevel.Player, but I...
  3. Cellar Addon

    Thanks Fireball. Got distracted by building a new map and a few other things. That's a great tip!
  4. Skill Training Katanas

    I was wondering if anyone might know of a way to limit these to a certain skill point, like 75 or 100 so that players have to do some actual work to get to max?
  5. Cellar Addon

    I know this is an old post, so probably won't get a lot of attention, but what do I need to change in Basehouse.cs to allow people to lock down or secure items in the castle courtyards?
  6. Custom house issues moving from older UO to current...

    Does anyone know where to get a working version of LegacyMul Converter that works with the latest Multicollection.UOP file? I stopped by the GitHub, but it's not compiled and I'm not sure how to do that. I finally got my 24x and 30x house plots working with RunUO, but I was having a lot of...
  7. Check out UO DreamSphere!

    UO DreamSphere info can be found at http://www.uodreamsphere.xyz/ We've been up and running for a few months now, have stable hardware and our GM's are mature and understanding! We're looking for players, so we've turned back on the test center feature for the next few weeks, which gives you a...
  8. Customized AOS House plots (24x24 and 30x30) weirdness.

    How would you know which one (assuming your talking about Plane vs Index) is out of range, and where would I find the actual values? Is it something that gets coded into the multi.mul when you import your creation? If not, both of the houses get the same error when placing. I think I may have...
  9. Customized AOS House plots (24x24 and 30x30) weirdness.

    Sorry it took so long. Life has been a little hectic since I had to go get a new cert for my job. Here is the dsd exceptions log from when the server is run in debug. This is right as I place the house. It keeps going once you try to edit, clear, save, etc. I don't think the script is set up to...
  10. Customized AOS House plots (24x24 and 30x30) weirdness.

    I rebuilt everything using current ServUO Master (from yesterday) and the 7.0.50.0 Client and installed it all to a 2012R2 server running on ESXI 6.5. I've allocated 8GB RAM, 4 CPUs and the data is on an SSD. (I hate long pauses while world is saving) System is running same client with same...
  11. Customized AOS House plots (24x24 and 30x30) weirdness.

    Thanks! That should take care of the stairs in front! I'll make sure to keep the logs the next time I fire it up and post them here. Time to go help my daughter make dinner for my wife though! (Being mothers day and all!)
  12. Customized AOS House plots (24x24 and 30x30) weirdness.

    I've been trying, for a few days to get some multi's added into the game... Had no problem with adding them to the HousePlacementTool.cs, no problem adding the multis to the Multi.mul, and edited the Cliloc files to reflect their titles... But I have some odd things going on... I used 0x147C...
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