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  1. High Seas Ship Cannon accuracy

    For now, we've simply advised our players to steer by command. I'm mostly concerned with not being able to scuttle ships due to the finicky hit area on cannons. Lots of custom code but nothing custom in the High Seas file that would cause getting stuck at the wheel. Though, there could be...
  2. High Seas Ship Cannon accuracy

    Yes, we just updated recently to get the custom castles and keeps.
  3. High Seas Ship Cannon accuracy

    Hello, I'm working on a revamp of the Pirate Bounty quests from High Seas. I've got several problems (getting stuck on the ships wheel) but, right now, I'm trying to understand why my cannons rarely hit a ship. I can be at point blank range, a few tiles away... none of it matters. My cannons...
  4. Mysticism skill mastery Nether Blast stacking

    Because of how our shard is set up (stacking skills on gear to achieve new things) we have massive amounts of Myst and Focus that increase the duration of Nether Blast. On top of this, we have really high FC/FCR. I don't think this is possible to test on OSI, though it's been a decade since I...
  5. Mysticism skill mastery Nether Blast stacking

    Hello. We're a custom shard in the process of balancing some things based off skill points and Nether Blast is a big problem right now. I don't believe it was meant to stack on top of itself: public override bool CheckCast() { if (HasSpell(Caster, this.GetType())) { Caster.SendMessage("You...
  6. Shadowguard Generation

    I recently revamped Shadowguard on my test shard. I had to do [createworld in order to make Shadowguard functional. Now we've pushed the changes to live but the controller orb outside Shadowguard isn't active. Does anyone know of a command to get this up, without us having to do a full...
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