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  1. Network and sizeof an object

    Anybody know if, for example, a weapon, an object with a shitload of properties is more heavy to transfer over the network or update on the clientside? or, does only certain properties get packeted and contribute to network latency? such as ItemID, hue, name, location, parent/childof, etc?
  2. Paperdoll modifications

    Anybody know how to edit the paperdoll, remove certain buttons for example? I would like to remove the abilities book, since I'm building a custom system for abilities. I don't want those accessible from the paperdoll. If I removed that icon via fiddler, would that also prevent propagating...
  3. Hardcoded 8-directions?

    Is there any way to get perhaps 12 or 16 directions?
  4. Double Partial Hue?

    Anyway to create a partial hue item w/ more than 1 area of partial hue?? I'm guessing not w/out modifying the client flags?
  5. Serialization.cs

    Could an admin double-check this method? public override void WriteDeltaTime(DateTime value) { var ticks = value.Ticks; var now = DateTime.UtcNow.Ticks; TimeSpan d; try { d = new TimeSpan(ticks - now); }...
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