Hello!
The freeshard I am working for had some issues regarding team collab. while working on tiledata. So we were trying to find a way to convert tiledata(and in the future more files) to human readable format so we can keep it on our git. The result of this effort was a tool called tilecon...
A modified TileData.cs which extracts also AnimID from TileData.mul.
I've seen quite a few people asking for a way to find a paperdoll gump for an item - with this TileData.cs you can use the added function TileData.GumpFromID(int itemID, bool female = false) to get the GumpID of an item...
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