Horse.cs shows this
public override FoodType FavoriteFood
{
get
{
return FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
}
}
So under BaseCReature.cs you need to find this
[Flags]
public enum FoodType
{
None = 0x0000,
Meat = 0x0001,
FruitsAndVegies = 0x0002,
GrainsAndHay = 0x0004,
Fish = 0x0008,
Eggs = 0x0010,
Gold = 0x0020,
Metal = 0x0040
}
Then add your edible gems to this list, then scroll through all the other FoodTypes within BaseCReature.cs and add in your gems to match the other FoodTypes