Tukaram
Member
I found the attached fishing net script somewhere... I really should try to keep up where I find stuff. It is a basic script and does work. You double click the net and it basically acts like a fishing pole. As written it does not even check to see if it is in your backpack. It works fine - for what it is. (It is someone's addon script, not the 'special fishing net'.)
I have an idea, that may or may not be worth doing. A fishing pole has one string, one hook, and catches one fish at a time, right. A net, on the other hand, generally catches more than one fish. So... can we make the net override the harvest system and catch more than one item per use?
I have tried incorporating portions of the fishing.cs, where it defines how many fish are used per harvest, but cannot figure out how to get the net to recognize, and implement anything different.
I tried playing with the double click action, and got it to ask 3 times where to fish - but it still only fished once per use. It looks like maybe in fishing.cs line 67 "fish.ConsumedPerHarvest = 1;" maybe I can use that somehow?
Not sure what direction to come from... or if it is even worth it. I just had an idea and spent a couple hours messing with it for fun. I don't want to change the whole harvest system - just trying to make the net override it and give a random number of catches per use. Otherwise this is just a different graphic for the fishing pole
Any ideas on how/if this can be done?
I have an idea, that may or may not be worth doing. A fishing pole has one string, one hook, and catches one fish at a time, right. A net, on the other hand, generally catches more than one fish. So... can we make the net override the harvest system and catch more than one item per use?
I have tried incorporating portions of the fishing.cs, where it defines how many fish are used per harvest, but cannot figure out how to get the net to recognize, and implement anything different.
I tried playing with the double click action, and got it to ask 3 times where to fish - but it still only fished once per use. It looks like maybe in fishing.cs line 67 "fish.ConsumedPerHarvest = 1;" maybe I can use that somehow?
Not sure what direction to come from... or if it is even worth it. I just had an idea and spent a couple hours messing with it for fun. I don't want to change the whole harvest system - just trying to make the net override it and give a random number of catches per use. Otherwise this is just a different graphic for the fishing pole
Any ideas on how/if this can be done?