Massapequa submitted a new resource:

Advanced Camping & Outpost System - Making the camping skill more fun to use

Camping has always been an under utilized skill in UO and I wanted to make it a little more useful and fun to use. To do this, I've added items and perks to building campfires as well as introduced Outposts that can be placed around the world for skilled campers to find and upgrade for the benefit of themselves and other players.

1) Camper's map: These are items that will allow campers to Mark the location of Outposts and campsites, to be returned to later.

2) Upgraded campfire: At 70...

Read more about this resource...
 
Was there an edit to kindling that needed done to bring up the outpost?
Im a little lost on how this is supposed to get "started"

When I threw this into my server i had to fix a couple errors...
C#:
ServUO - [https://www.servuo.com] Version 0.5, Build 7478.41612
 + _Custom/Systems/Advanced Camping/Campfire.cs:
    CS1002: Line 47: ; expected
    CS1519: Line 47: Invalid token ';' in class, struct, or interface member declaration
    CS1002: Line 250: ; expected
    CS1519: Line 250: Invalid token ';' in class, struct, or interface member declaration
    CS1002: Line 251: ; expected
    CS1519: Line 251: Invalid token ';' in class, struct, or interface member declaration
    CS1002: Line 252: ; expected
    CS1519: Line 252: Invalid token ';' in class, struct, or interface member declaration
    CS1002: Line 253: ; expected
    CS1519: Line 253: Invalid token '&&' in class, struct, or interface member declaration
    CS1519: Line 253: Invalid token '!=' in class, struct, or interface member declaration
    CS1519: Line 253: Invalid token '&&' in class, struct, or interface member declaration
    CS1519: Line 253: Invalid token '==' in class, struct, or interface member declaration
    CS1519: Line 253: Invalid token '&&' in class, struct, or interface member declaration
    CS1519: Line 253: Invalid token '(' in class, struct, or interface member declaration
    CS1519: Line 253: Invalid token ',' in class, struct, or interface member declaration
    CS1519: Line 253: Invalid token ')' in class, struct, or interface member declaration
 + _Custom/Systems/Advanced Camping/OutpostBedroll.cs:
    CS1002: Line 38: ; expected
    CS1519: Line 38: Invalid token ';' in class, struct, or interface member declaration
    CS1002: Line 153: ; expected
    CS1519: Line 153: Invalid token ';' in class, struct, or interface member declaration
    CS1002: Line 154: ; expected
    CS1519: Line 154: Invalid token ';' in class, struct, or interface member declaration
    CS1002: Line 155: ; expected
    CS1519: Line 155: Invalid token ';' in class, struct, or interface member declaration
    CS1002: Line 156: ; expected
    CS1519: Line 156: Invalid token '&&' in class, struct, or interface member declaration
    CS1519: Line 156: Invalid token '==' in class, struct, or interface member declaration
    CS1519: Line 156: Invalid token '&&' in class, struct, or interface member declaration
    CS1519: Line 156: Invalid token '(' in class, struct, or interface member declaration
    CS1519: Line 156: Invalid token ',' in class, struct, or interface member declaration
    CS1519: Line 156: Invalid token ')' in class, struct, or interface member declaration
 + _Custom/Systems/Advanced Camping/OutpostCamp.cs:
    CS1002: Line 31: ; expected
    CS1519: Line 31: Invalid token '(' in class, struct, or interface member declaration
 + _Custom/Systems/Advanced Camping/SmallTent.cs:
    CS1002: Line 5: ; expected


I got all of the errors fixed, not sure what version of ServUO this is supposed to be for but mine threw these errors because of the lines with
C#:
        public PlayerMobile Player => m_Player;
i fixed by changing them to this format below
C#:
        public PlayerMobile Player
        {
            get
            {
                return this.m_Player;
            }
        }

the one problem i did have with this was with the Valid
C#:
        public bool Valid => !Fire.Deleted && Fire.Status != CampfireStatus.Off && Player.Map == Fire.Map && Player.InRange(Fire, Campfire.SecureRange);

i fixed it by doing this in campfire.cs....
C#:
        private bool m_Valid;

        public CampfireEntry(PlayerMobile player, Campfire fire)
        {
            m_Player = player;
            m_Fire = fire;
            m_Start = DateTime.UtcNow;
            m_Safe = false;

            if (!Fire.Deleted && Fire.Status != CampfireStatus.Off && Player.Map == Fire.Map && Player.InRange(Fire, Campfire.SecureRange))
                m_Valid = true;
            else
                m_Valid = false;

        }

        public bool Valid //=> !Fire.Deleted && Fire.Status != CampfireStatus.Off && Player.Map == Fire.Map && Player.InRange(Fire, Campfire.SecureRange);
        {
            get
            {
                return this.m_Valid;
            }
        }
i really dont think its working the way it should.... not sure how your code format works so im at a loss
This format stumps me and my ServUO.Exe Compile:
        public PlayerMobile Player => m_Player;
 
Last edited:
Was there an edit to kindling that needed done to bring up the outpost?
Im a little lost on how this is supposed to get "started"
Actually no item is required to start an outpost.
You just gotta add the "OutpostCamp" item in the game and players with enough Camping skill can double click on the fire pit to start it up. :)
 
Edited previous comment
Post automatically merged:

I had the same problem with the Anatomy scripts
 
Was there an edit to kindling that needed done to bring up the outpost?
Im a little lost on how this is supposed to get "started"

When I threw this into my server i had to fix a couple errors...
C#:
ServUO - [https://www.servuo.com] Version 0.5, Build 7478.41612
+ _Custom/Systems/Advanced Camping/Campfire.cs:
    CS1002: Line 47: ; expected
    CS1519: Line 47: Invalid token ';' in class, struct, or interface member declaration
    CS1002: Line 250: ; expected
    CS1519: Line 250: Invalid token ';' in class, struct, or interface member declaration
    CS1002: Line 251: ; expected
    CS1519: Line 251: Invalid token ';' in class, struct, or interface member declaration
    CS1002: Line 252: ; expected
    CS1519: Line 252: Invalid token ';' in class, struct, or interface member declaration
    CS1002: Line 253: ; expected
    CS1519: Line 253: Invalid token '&&' in class, struct, or interface member declaration
    CS1519: Line 253: Invalid token '!=' in class, struct, or interface member declaration
    CS1519: Line 253: Invalid token '&&' in class, struct, or interface member declaration
    CS1519: Line 253: Invalid token '==' in class, struct, or interface member declaration
    CS1519: Line 253: Invalid token '&&' in class, struct, or interface member declaration
    CS1519: Line 253: Invalid token '(' in class, struct, or interface member declaration
    CS1519: Line 253: Invalid token ',' in class, struct, or interface member declaration
    CS1519: Line 253: Invalid token ')' in class, struct, or interface member declaration
+ _Custom/Systems/Advanced Camping/OutpostBedroll.cs:
    CS1002: Line 38: ; expected
    CS1519: Line 38: Invalid token ';' in class, struct, or interface member declaration
    CS1002: Line 153: ; expected
    CS1519: Line 153: Invalid token ';' in class, struct, or interface member declaration
    CS1002: Line 154: ; expected
    CS1519: Line 154: Invalid token ';' in class, struct, or interface member declaration
    CS1002: Line 155: ; expected
    CS1519: Line 155: Invalid token ';' in class, struct, or interface member declaration
    CS1002: Line 156: ; expected
    CS1519: Line 156: Invalid token '&&' in class, struct, or interface member declaration
    CS1519: Line 156: Invalid token '==' in class, struct, or interface member declaration
    CS1519: Line 156: Invalid token '&&' in class, struct, or interface member declaration
    CS1519: Line 156: Invalid token '(' in class, struct, or interface member declaration
    CS1519: Line 156: Invalid token ',' in class, struct, or interface member declaration
    CS1519: Line 156: Invalid token ')' in class, struct, or interface member declaration
+ _Custom/Systems/Advanced Camping/OutpostCamp.cs:
    CS1002: Line 31: ; expected
    CS1519: Line 31: Invalid token '(' in class, struct, or interface member declaration
+ _Custom/Systems/Advanced Camping/SmallTent.cs:
    CS1002: Line 5: ; expected


I got all of the errors fixed, not sure what version of ServUO this is supposed to be for but mine threw these errors because of the lines with
C#:
        public PlayerMobile Player => m_Player;
i fixed by changing them to this format below
C#:
        public PlayerMobile Player
        {
            get
            {
                return this.m_Player;
            }
        }

the one problem i did have with this was with the Valid
C#:
        public bool Valid => !Fire.Deleted && Fire.Status != CampfireStatus.Off && Player.Map == Fire.Map && Player.InRange(Fire, Campfire.SecureRange);

i fixed it by doing this in campfire.cs....
C#:
        private bool m_Valid;

        public CampfireEntry(PlayerMobile player, Campfire fire)
        {
            m_Player = player;
            m_Fire = fire;
            m_Start = DateTime.UtcNow;
            m_Safe = false;

            if (!Fire.Deleted && Fire.Status != CampfireStatus.Off && Player.Map == Fire.Map && Player.InRange(Fire, Campfire.SecureRange))
                m_Valid = true;
            else
                m_Valid = false;

        }

        public bool Valid //=> !Fire.Deleted && Fire.Status != CampfireStatus.Off && Player.Map == Fire.Map && Player.InRange(Fire, Campfire.SecureRange);
        {
            get
            {
                return this.m_Valid;
            }
        }
i really dont think its working the way it should.... not sure how your code format works so im at a loss
This format stumps me and my ServUO.Exe Compile:
        public PlayerMobile Player => m_Player;


Wow, yeah, this is a lot to work with. I'm gonna try to work out what's going on here. It's weird because your code shows:
ServUO - [https://www.servuo.com] Version 0.5, Build 7478.41612
and I'm running the same version. It's odd that so many errors popped up off the bat.

As for the example you gave:
public PlayerMobile Player => m_Player;

This is just how I pass the private value 'm_Player' into the public variable Player.

That expression '=>' wasn't something I had actually encountered until I downloaded my version of ServUO.

Did you get it all to compile, or are just getting hit with more errors?
 
I got it all to compile, but I don't think what i did with the m_Valid is right.

When I add the OutpostCamp it puts down an unused tile I can't delete and then the fire pops up.
 
So, The unused tile is supposed to be there actually. I know it's counter intuitive, but it's not visible to players and is just supposed to be the base from which the other stuff spawns... However, you should be able to delete the unused tile. The point in the invisible unused tile "is" the camp, and the other items are created around it. deleting the unused tile should delete the whole camp.
Now that I type it out, it sounds strange and I probably should have clarified the functionality in the main post.
Post automatically merged:

Hope that cleared things up with the unused tile lol.
As far as your changes to Valid, it looks good to me. It's just supposed to be true if the campfire is not deleted, not extinguished and the player is in range, which is exactly what you did.
 
Last edited:
So, The unused tile is supposed to be there actually. I know it's counter intuitive, but it's not visible to players and is just supposed to be the base from which the other stuff spawns... However, you should be able to delete the unused tile. The point in the invisible unused tile "is" the camp, and the other items are created around it. deleting the unused tile should delete the whole camp.
Now that I type it out, it sounds strange and I probably should have clarified the functionality in the main post.
Post automatically merged:

Hope that cleared things up with the unused tile lol.
As far as your changes to Valid, it looks good to me. It's just supposed to be true if the campfire is not deleted, not extinguished and the player is in range, which is exactly what you did.

Yes it did make sense why, but I still cant delete the unused tile. doesnt allow me to delete it and if I [props it, it only shows the ground tile.

Would it be possible to do something like the XML spawner and have the camp be a hidden item that spawns the stuff?

Also:
I downloaded the latest ServUO Git and this compiles fine from the start with no edits needed. For some reason my version of the Server files doesnt allow it to recognize that format of code​
Post automatically merged:

[area remove where basemulti
was able to remove it
Post automatically merged:

Also ALSO...
IF you put it on an XMLSpawner that works too
 
Last edited:
Yes it did make sense why, but I still cant delete the unused tile. doesnt allow me to delete it and if I [props it, it only shows the ground tile.

Would it be possible to do something like the XML spawner and have the camp be a hidden item that spawns the stuff?

Also:
I downloaded the latest ServUO Git and this compiles fine from the start with no edits needed. For some reason my version of the Server files doesnt allow it to recognize that format of code​
Post automatically merged:

[area remove where basemulti
was able to remove it
Post automatically merged:

Also ALSO...
IF you put it on an XMLSpawner that works too


That's really strange that it won't let you target the tile...
But yeah, putting on a spawner is a definitely good option. That way you can just delete it all from there.

Sorry about the delayed response and I'm stoked you were able to get that all figured out.
Is everything working okay now?
 
Your changes to Valid are ... not valid :D

all you would have to do is

C#:
public bool Valid
{
    get
    {
        return !Fire.Deleted && Fire.Status != CampfireStatus.Off && Player.Map == Fire.Map && Player.InRange(Fire, Campfire.SecureRange);
    }
}

And well it doesnt really matter what ServUO version it is since that comes from a higher / newer C# Version

---

To clarify why it is not valid what you did:

You defined a variable in CampfireEntry and then only set it on creation (in the Constructor)
therefor the value wasnt reflecting the actual state.
 
That's really strange that it won't let you target the tile...
But yeah, putting on a spawner is a definitely good option. That way you can just delete it all from there.

Sorry about the delayed response and I'm stoked you were able to get that all figured out.
Is everything working okay now?

Yeah everything's okay now and working.

Your changes to Valid are ... not valid :D

all you would have to do is

C#:
public bool Valid
{
    get
    {
        return !Fire.Deleted && Fire.Status != CampfireStatus.Off && Player.Map == Fire.Map && Player.InRange(Fire, Campfire.SecureRange);
    }
}

And well it doesnt really matter what ServUO version it is since that comes from a higher / newer C# Version

---

To clarify why it is not valid what you did:

You defined a variable in CampfireEntry and then only set it on creation (in the Constructor)
therefor the value wasnt reflecting the actual state.
Thank you, that works :D
 
I didnt see anywhere in here, but would it be possbile to add to the campfire, such as AnvilForge or any other Items, could you explain how to add stuff to the camp fire this would be perfect for Tradeskillers or miners moving around the world but need to smelt Items I love this idea and concept and this would be amazing to add to. I am not a super good coder but if you could explain how to add to it especially the gump part that would be great!
 
I didnt see anywhere in here, but would it be possbile to add to the campfire, such as AnvilForge or any other Items, could you explain how to add stuff to the camp fire this would be perfect for Tradeskillers or miners moving around the world but need to smelt Items I love this idea and concept and this would be amazing to add to. I am not a super good coder but if you could explain how to add to it especially the gump part that would be great!

Yeah, this is a cool idea. If you wanted to add an anvil and forge to the camp you'd have to edit the OutpostCamp.cs file and probably the OutpostGump.cs file as well.
Since Anvil and Forge are already in the game with all the functionality you'd need, you wouldn't need to make custom items.

The OutpostCamp.cs addition would look something like this:

Code:
    public Item m_Forge;
    public Item m_Anvil;


    public void AddAnvilAndForge()
    {
        Forge forge = new Forge();
        m_Forge = forge;
        AddItem(fire, -4, 7, 0);

        Anvil anvil = new Anvil();
        m_Anvil = anvil;
        AddItem(fire, -3, 7, 0);
    }
in the Reset() Method put:

Code:
            if(target is Anvil)
            {
            m_Anvil = target;
            m_Anvil.Delete();
            m_Anvil = null;
            }
            if(target is Forge)
            {
            m_Forge = target;
            m_Forge.Delete();
            m_Forge = null;
            }

in the CheckDecay() Method:

Code:
        if(m_Anvil != null)
        {
            m_Anvil.Delete();
            m_Anvil = null;
        }
        if(m_Anvil != null)
        {
            m_Anvil.Delete();
            m_Anvil = null;
        }

Then you'd probably want to add the AddAnvilAndForge method to another button on OutpostGump.cs

When I get more time, I can probably put something together and make sure it works alright.
Thanks for the input, I appreciate it!
 
@Massapequa

With the new server build engine mechanism (compilator), we encountered numerous problems with custom files - which had not occurred before. I mean the current state # 4835 - compared to the version before the compiler mechanics changes.
Warning are reported in the area of Your Camping/Outpost system. I am attaching the full log from the compilation attempt (with part of Your system log).

Compile ServUO for Windows

Press any key to continue . . .

C:\ServerUO\UOMGGameTEST>dotnet build -c Release
Microsoft (R) Build Engine version 16.7.0-preview-20360-03+188921e2f for .NET
Copyright (C) Microsoft Corporation. All rights reserved.

Determining projects to restore...
Restored C:\ServerUO\UOMGGameTEST\Ultima\Ultima.csproj (in 167 ms).
Restored C:\ServerUO\UOMGGameTEST\Server\Server.csproj (in 167 ms).
Restored C:\ServerUO\UOMGGameTEST\Scripts\Scripts.csproj (in 167 ms).
Ultima -> C:\ServerUO\UOMGGameTEST\Ultima\bin\Release\Ultima.dll
Server ->

Custom\Camping Items\Gumps\OutpostGump.cs(14,19): warning CS0414: The field 'OutpostGump.HasTent' is assigned but its value is never used [C:\ServerUO\UOMGGameTEST\Scripts\Scripts.csproj]

Time Elapsed 00:00:10.10

Press any key to continue . . .
 
Errors:
+ Items/Functional/Campfire.cs:
CS0101: Line 15: The namespace 'Server.Items' already contains a definition for 'Campfire'
CS0101: Line 182: The namespace 'Server.Items' already contains a definition for 'CampfireEntry'
CS0101: Line 8: The namespace 'Server.Items' already contains a definition for 'CampfireStatus'
CS0111: Line 22: Type 'Campfire' already defines a member called '.ctor' with the same parameter types
CS0111: Line 34: Type 'Campfire' already defines a member called '.ctor' with the same parameter types
CS0111: Line 87: Type 'Campfire' already defines a member called 'GetEntry' with the same parameter types
CS0111: Line 92: Type 'Campfire' already defines a member called 'RemoveEntry' with the same parameter types
CS0111: Line 98: Type 'Campfire' already defines a member called 'OnAfterDelete' with the same parameter types
CS0111: Line 106: Type 'Campfire' already defines a member called 'Serialize' with the same parameter types
CS0111: Line 113: Type 'Campfire' already defines a member called 'Deserialize' with the same parameter types
CS0111: Line 122: Type 'Campfire' already defines a member called 'OnTick' with the same parameter types
CS0111: Line 170: Type 'Campfire' already defines a member called 'ClearEntries' with the same parameter types
CS0111: Line 188: Type 'CampfireEntry' already defines a member called '.ctor' with the same parameter types
Scripts: One or more scripts failed to compile or no script files were found.


Does this mean I have to edit or remove servuos original ''Campfire'' if it exists?
Ty

Also, I didnt get to try it yet so I was wondering, does the campsite wipes after a certain time or does the player always own it?
 
Not sure about this error any help would be amazing. Brand new to most of this but trying to learn.

C#:
Errors:
 + Custom/Camping and Outpost System/OutpostCamp.cs:
    CS0115: Line 163: 'OutpostCamp.CheckDecay()': no suitable method found to override
Scripts: One or more scripts failed to compile or no script files were found.
 
Errors:
+ Items/Functional/Campfire.cs:
CS0101: Line 15: The namespace 'Server.Items' already contains a definition for 'Campfire'
CS0101: Line 182: The namespace 'Server.Items' already contains a definition for 'CampfireEntry'
CS0101: Line 8: The namespace 'Server.Items' already contains a definition for 'CampfireStatus'
CS0111: Line 22: Type 'Campfire' already defines a member called '.ctor' with the same parameter types
CS0111: Line 34: Type 'Campfire' already defines a member called '.ctor' with the same parameter types
CS0111: Line 87: Type 'Campfire' already defines a member called 'GetEntry' with the same parameter types
CS0111: Line 92: Type 'Campfire' already defines a member called 'RemoveEntry' with the same parameter types
CS0111: Line 98: Type 'Campfire' already defines a member called 'OnAfterDelete' with the same parameter types
CS0111: Line 106: Type 'Campfire' already defines a member called 'Serialize' with the same parameter types
CS0111: Line 113: Type 'Campfire' already defines a member called 'Deserialize' with the same parameter types
CS0111: Line 122: Type 'Campfire' already defines a member called 'OnTick' with the same parameter types
CS0111: Line 170: Type 'Campfire' already defines a member called 'ClearEntries' with the same parameter types
CS0111: Line 188: Type 'CampfireEntry' already defines a member called '.ctor' with the same parameter types
Scripts: One or more scripts failed to compile or no script files were found.


Does this mean I have to edit or remove servuos original ''Campfire'' if it exists?
Ty

Also, I didnt get to try it yet so I was wondering, does the campsite wipes after a certain time or does the player always own it?

Most of the time when you see this line "The namespace 'Server.Items' already contains a definition for " I have come to find out it means you have two of the same script in the server and it can only load one.
 
Massapequa updated Advanced Camping & Outpost System with a new update entry:

Updated Camping and Outpost system

There have been a few updates from the previous version of this system.
1) The camping map: They act closer to rune books; it now has a gump and allows you to mark up to 9 locations. It allows you to name and organize your maps as well as change the security of locked down maps so you can allow others who visit your home to access them.
2) Improved gump layout: it just looks prettier.
3) Added an anvil and forge: A user suggested it ages ago and I thought it was a good idea. Now your miners...

Read the rest of this update entry...
 
Got these
C#:
Errors:
 + CUSTOM/Advanced Camping and Outpost system/Items/OutpostBedroll.cs:
    CS1002: Line 38: ; expected
    CS1519: Line 38: Invalid token ';' in class, struct, or interface member declaration
    CS1002: Line 153: ; expected
    CS1519: Line 153: Invalid token ';' in class, struct, or interface member declaration
    CS1002: Line 154: ; expected
    CS1519: Line 154: Invalid token ';' in class, struct, or interface member declaration
    CS1002: Line 155: ; expected
    CS1519: Line 155: Invalid token ';' in class, struct, or interface member declaration
    CS1002: Line 156: ; expected
    CS1519: Line 156: Invalid token '&&' in class, struct, or interface member declaration
    CS1519: Line 156: Invalid token '==' in class, struct, or interface member declaration
    CS1519: Line 156: Invalid token '&&' in class, struct, or interface member declaration
    CS1519: Line 156: Invalid token '(' in class, struct, or interface member declaration
    CS1519: Line 156: Invalid token ',' in class, struct, or interface member declaration
    CS1519: Line 156: Invalid token ')' in class, struct, or interface member declaration
 + CUSTOM/Advanced Camping and Outpost system/Items/OutpostCamp.cs:
    CS1002: Line 33: ; expected
    CS1519: Line 33: Invalid token '(' in class, struct, or interface member declaration
 + CUSTOM/Advanced Camping and Outpost system/Items/SmallTent.cs:
    CS1002: Line 5: ; expected
Please help!o_O
 
Last edited:
Got these
C#:
Errors:
 + CUSTOM/Advanced Camping and Outpost system/Items/OutpostBedroll.cs:
    CS1002: Line 38: ; expected
    CS1519: Line 38: Invalid token ';' in class, struct, or interface member declaration
    CS1002: Line 153: ; expected
    CS1519: Line 153: Invalid token ';' in class, struct, or interface member declaration
    CS1002: Line 154: ; expected
    CS1519: Line 154: Invalid token ';' in class, struct, or interface member declaration
    CS1002: Line 155: ; expected
    CS1519: Line 155: Invalid token ';' in class, struct, or interface member declaration
    CS1002: Line 156: ; expected
    CS1519: Line 156: Invalid token '&&' in class, struct, or interface member declaration
    CS1519: Line 156: Invalid token '==' in class, struct, or interface member declaration
    CS1519: Line 156: Invalid token '&&' in class, struct, or interface member declaration
    CS1519: Line 156: Invalid token '(' in class, struct, or interface member declaration
    CS1519: Line 156: Invalid token ',' in class, struct, or interface member declaration
    CS1519: Line 156: Invalid token ')' in class, struct, or interface member declaration
 + CUSTOM/Advanced Camping and Outpost system/Items/OutpostCamp.cs:
    CS1002: Line 33: ; expected
    CS1519: Line 33: Invalid token '(' in class, struct, or interface member declaration
 + CUSTOM/Advanced Camping and Outpost system/Items/SmallTent.cs:
    CS1002: Line 5: ; expected
Please help!o_O
Heyyyy! I got you some files that should work! These are updated files that should work for you.
The problem is that your .Net Framework doesn't seem to recognize lambda expression " => "
It just took some simple edits.
Enjoy!
 
Thank you!
Getting closer to a system that compiles.:) Had to rename the script: CampingMap to CampersMap due to these errors
C#:
Errors:
 + CUSTOM/Advanced Camping and Outpost system/Gumps/CampfireGump.cs:
    CS0246: Line 110: The type or namespace name 'CampersMap' could not be found (are you missing a using directive or an assembly reference?)
 + CUSTOM/Advanced Camping and Outpost system/Gumps/OutpostGump.cs:
    CS0246: Line 162: The type or namespace name 'CampersMap' could not be found (are you missing a using directive or an assembly reference?)
Scripts: One or more scripts failed to compile or no script files were found.
But, I also have this error that I checked againt other scripts that use CheckDecay. Not sure how to fix it though, it has me stumpted... lol.
C#:
Errors:
 + CUSTOM/Advanced Camping and Outpost system/Items/OutpostCamp.cs:
    CS0115: Line 192: 'Server.Multis.OutpostCamp.CheckDecay()': no suitable method found to override
Scripts: One or more scripts failed to compile or no script files were found.
 - Press return to exit, or R to try again.
 
Last edited:
Love the idea/concept.

Couple of issues:
I believe you misspelled this when you changed it from campers map to camping map:
1670032651101.png
When in the spawned camp location there is an unknown item:
1670032675412.png
It also spams this in the journal:
1670032693599.png

and finally the outpost only lasted maybe two minutes or so before it reverted back to abandoned.
 
Love the idea/concept.

Couple of issues:
I believe you misspelled this when you changed it from campers map to camping map:
View attachment 20917
When in the spawned camp location there is an unknown item:
View attachment 20918
It also spams this in the journal:
View attachment 20919

and finally the outpost only lasted maybe two minutes or so before it reverted back to abandoned.
UGHH I knew I'd forget something
First, LOL at the misspelling and thank you for telling me. I'll fix that

second, go to items/OutpostCamp.cs and find
Code:
    public override TimeSpan DecayDelay
    {
        get { return TimeSpan.FromMinutes(2.0); }
    }

simply change that to 60 mins.

I'm gonna look into the constant journal spamming


Edit: I found the issue with the journal spamming:
go to OutpostBedroll.cs and find the line:
Code:
    public bool Valid
It'll return a long variable. just put a ! in front of Bed.Deleted
It should look like this with the edit:
Code:
            get { return !Bed.Deleted && Player.Map == Bed.Map && Player.InRange(Bed, OutpostBedroll.SecureRange); }
[/code}

and post another update with everything soon lol
I appreciate the feedback
 
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Is there a way to remove these from the world.. I spawned one and tried to remove it but it didn't delete, so I removed everything but it's acting like it's still there.. the region is there and the unused item is still there and I can't get rid of it.. I think it broke haha..

I was able to fix this, I used [area interface and was able to find the Outpost and delete it..
 
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