asdf0523

Member
I think introducing GUMP out set in this position, how to write it?
Attached script! This is Automated Staff in the System-Sythen script.

case 3:
{
from.CloseGump(typeof(MoongateGump));
from.SendGump(new MoongateGump(from, ));
break;
}
 
I think introducing GUMP out set in this position, how to write it?
Attached script! This is Automated Staff in the System-Sythen script.

case 3:
{
from.CloseGump(typeof(MoongateGump));
from.SendGump(new MoongateGump(from, ));
break;
}
 

Attachments

  • GM_StaffKeywords.cs
    6.2 KB · Views: 3
I do not understand what you want to do here, are you saying you want to send a different gump?
 
I do not understand what you want to do here, are you saying you want to send a different gump?
Yes, select a different button to get different GUMP!

For example:
1, raise the GUMP page.
2, transfer GUMP page
3. the resurrection pet GUMP page,
4, GUMP server message pages.


Also questionable is, how to add commands here.
Such as command, WHERE.
When I press the corresponding button feature.


Currently rewriting method does not, please help.

I have done my location is as follows:
case 0:
case 1:
case 2:
case 3:
{
from. CloseGump(typeof(MoongateGump));
from. SendGump(new MoongateGump(from, ));
break;
}


Thank you very much, I Jiang online waiting for you message me clock here at 1 o'clock in the morning. HA HA HA
 
I am still not completely sure what you are asking but I will give it a shot.

This is the add button method:
void AddButton( int x, int y, int normalID, int pressedID, int buttonID, GumpButtonType type, int param )

int buttonID is what decides what happens when a button is clicked. if ButtonID is 3 then case 3 in the OnResponse method will be fired.

If you want to send a gump then you just need to make sure that the button has the same ID as the case number in the switch statement in the OnRespone method.
 
↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑
I am still not completely sure what you are asking but I will give it a shot.

This is the add button method:
void AddButton( int x, int y, int normalID, int pressedID, int buttonID, GumpButtonType type, int param )

int buttonID is what decides what happens when a button is clicked. if ButtonID is 3 then case 3 in the OnResponse method will be fired.

If you want to send a gump then you just need to make sure that the button has the same ID as the case number in the switch statement in the OnRespone method.
I pasted the script you should understand, the button has been added, but after the button, the GUMP page cannot be displayed.

#endregion Edited By: A.A.R

using System;
using System.Text;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Targeting;
using Server.Items;
using Server.ContextMenus;
using Server.Multis;
using Server.Spells;
using Server.Commands;
using Server.Gumps;
using Server.Mobiles;
using Server.Accounting;
using Server.Misc;
using Server.Network;
using Xanthos.Utilities;

namespace Server.Gumps
{
public class GM_StaffKeywords : Gump
{
private PlayerMobile pm;

Mobile caller;
public static void Initialize()
{

Commands.CommandSystem.Register("GM", AccessLevel.GameMaster, new CommandEventHandler(GM_OnCommand));
}

[Usage("GM")]
[Description("Makes A Call To Your Custom Gump.")]
public static void GM_OnCommand(CommandEventArgs e)
{
e.Mobile.SendGump(new GM_StaffKeywords());
}

#region StaffKeywords Gump Configuration

public GM_StaffKeywords() : base( 0, 0 )
{
this.Closable=true;
this.Disposable=true;
this.Dragable=true;
this.Resizable=false;

AddPage(0);
AddBackground(279, 111, 231, 377, 9200);
AddItem(475, 110, 6917);
AddItem(471, 461, 6913);
AddImage(229, 215, 10400);
AddButton(488, 337, 22150, 22151, 0, GumpButtonType.Reply, 0);
AddItem(274, 460, 6914);
AddItem(272, 111, 6916);
AddItem(288, 357, 6920);
AddBackground(299, 124, 199, 352, 9390);
AddAlphaRegion(329, 164, 140, 272);
AddLabel(357, 168, 129, @" 復活我自己");
AddButton( 330, 168, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0 );
AddLabel(357, 188, 129, @" 復活我的寵物");
AddButton(330, 188, 0xFA5, 0xFA7, 2, GumpButtonType.Reply, 0);
AddLabel(357, 208, 129, @" 城市傳送");
AddButton(330, 208, 0xFA5, 0xFA7, 3, GumpButtonType.Reply, 0);
AddLabel(357, 228, 129, @" 召回我的寵物");
AddButton(330, 228, 0xFA5, 0xFA7, 4, GumpButtonType.Reply, 0);
AddLabel(357, 248, 129, @" 待添加項目");
AddButton(330, 248, 0xFA5, 0xFA7, 5, GumpButtonType.Reply, 0);
AddLabel(357, 268, 129, @" 待添加項目");
AddButton(330, 268, 0xFA5, 0xFA7, 6, GumpButtonType.Reply, 0);
AddLabel(357, 288, 129, @" 待添加項目");
AddButton(330, 288, 0xFA5, 0xFA7, 7, GumpButtonType.Reply, 0);
AddLabel(357, 308, 129, @" 待添加項目");
AddButton(330, 288, 0xFA5, 0xFA7, 8, GumpButtonType.Reply, 0);
AddLabel(357, 328, 129, @" 待添加項目");
AddButton(330, 328, 0xFA5, 0xFA7, 9, GumpButtonType.Reply, 0);
AddLabel(339, 127, 695, @"HELP 快捷系統");
AddLabel(347, 454, 0, @"Xi'an New World");
AddImage(478, 232, 10411);

}
↑↑↑↑↑↑↑↑↑↑↑↑ Above is to add a button, has displayed properly in the game.↑↑↑↑↑↑↑↑↑↑↑↑

#endregion Edited By: A.A.R


public static void DoThis(Mobile from, string command)
{
}
public override void OnResponse(NetState sender, RelayInfo info)
{


Mobile from = sender.Mobile;
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓The following is the sequence, need to write the corresponding set button to trigger. Now I do not know how to modify, always error. Statement cannot be passed.↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓


switch (info.ButtonID)
{
case 0:
{
from.CloseGump(typeof(GM_StaffKeywords));
break;
}
case 1:
{
pm.SendGump(new ResurrectGump(pm));
break;
}
case 2:
{
pm.SendGump(new ResurrectGump(pm));//Triggers may need one command, for example, where required command to activate, how to override?
break;
}
case 3:
{

//DoThis(from, "Moongen"); // GUMP world months, here.
sender.Mobile.SendGump(new MoongateGump(from, sender.Mobile));
break;
}
case 4:
{
pm.SendGump(new ResurrectGump(pm));
break;
}
case 5:
{
pm.SendGump(new ResurrectGump(pm));
break;
}
case 6:
{
pm.SendGump(new ResurrectGump(pm));
break;
}
case 7:
{
pm.SendGump(new ResurrectGump(pm));
break;
}
case 8:
{
pm.SendGump(new ResurrectGump(pm));
break;
}
case 9:
{
pm.SendGump(new ResurrectGump(pm));
break;
}

}
}
}
}
 

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