Well going back to RunUo for the 2.3. Heard there was a 2.4 , even a 2.5 but i have failed to find it here so just going to use 2.3 .
LOL Redmoon, i like your play with words, now to learn your languageSo i need pub5 then and not 2x, just when i had the basics up again. I know theres a way to Clone over to pub5 with git but never have used it before , i have yet to grasp the program. Tho fear not, i'm not smart enough to give up lol. Now to find Pub 5. And uninstall v2.3
So from what i seen so far , there is no per say "batch file" for servuo containing the whole pub 5 itself, like runuo has the batch /2.3 . Looks , and correct me if i'm wrong, like its a file by file conversion process, where you drag and drop say the data file from the repository to the 2.3? Forgive me if i'm sounding stupid , but being a whole different setup, i have yet to convert . I will do it if it alls me all day and night today tho, so expect to see me blowing up the forums, i apologize in advance.
lol ok so at the git site i see SSH and puddy, is one better than the other
Seeing no .exe file in list, and is this file my actual server , like to run my runuo i click my runuo.exe file to open the shard. I dont see it in this file yet but i am looking . Of course i already realized i have to use Visuall Studios to see the indiv. folders lol . I see compile.winbat, nope thats back up lol
cd EmergencyBackup
SET DOTNET=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319
SET PATH=%DOTNET%
csc.exe /r:..\SevenZipSharp.dll /debug /nowarn:0618 /nologo /out:..\EmergencyBackup.exe /optimize /unsafe /recurse:*.cs
cd ..
cd Server
csc.exe /win32icon:servuo.ico /r:..\OpenUO.Core.dll /r:..\OpenUO.Ultima.dll /r:..\OpenUO.Ultima.Windows.Forms.dll /r:..\SevenZipSharp.dll /debug /nowarn:0618 /nologo /out:..\ServUO.exe /optimize /unsafe /recurse:*.cs
PAUSE
cd ..
title ServUO - By Team ServUO @ http://servuo.com/
echo off
cls
ServUO.exe
lol was doing that now, yeah just had to find the command line, omg i need MORE COFFEE now !!! Too excited
Hmm now to create a shortcut lol but it is asking me to make a ower account now, this all looks familiar to runuo now heheh
ok huge issue, when i log in, i can barely move , run , like huge lagg packet or something. This is odd, wasnt a issue on runuo
TileMatrixPatch.Enabled = false; // OSI Client Patch 6.0.0.0
//TileMatrixPatch.Enabled = true; // OSI Client Patch 6.0.0.0
MultiComponentList.PostHSFormat = true; // OSI Client Patch 7.0.9.0
//MultiComponentList.PostHSFormat = false; // OSI Client Patch 7.0.9.0
hmm need to convert my icon a .cs file lol
this is scripts/misc?Code
It needs to be an .ico file for the servuo.exe.Ok found it, now to find out how to convert my pic to a .cs hmmm this is the most fun !@ LOL
Above message for the icon, and for the mapdefinitions...well ya got it so...LOLhmm my paint / pic studios dont do that, going to have to find a program that does convert it over. Btw, can you point me to that text file , i still have not found it
/* Example of registering a custom map:
* RegisterMap( 32, 0, 0, 6144, 4096, 3, "Iceland", MapRules.FeluccaRules );
*
* Defined:
* RegisterMap( <index>, <mapID>, <fileIndex>, <width>, <height>, <season>, <name>, <rules> );
* - <index> : An unreserved unique index for this map
* - <mapID> : An identification number used in client communications. For any visible maps, this value must be from 0-5
* - <fileIndex> : A file identification number. For any visible maps, this value must be from 0-5
* - <width>, <height> : Size of the map (in tiles)
* - <season> : Season of the map. 0 = Spring, 1 = Summer, 2 = Fall, 3 = Winter, 4 = Desolation
* - <name> : Reference name for the map, used in props gump, get/set commands, region loading, etc
* - <rules> : Rules and restrictions associated with the map. See documentation for details
*/
TileMatrixPatch.Enabled = false; // OSI Client Patch 6.0.0.0
//TileMatrixPatch.Enabled = true; // OSI Client Patch 6.0.0.0
MultiComponentList.PostHSFormat = true; // OSI Client Patch 7.0.9.0
//MultiComponentList.PostHSFormat = false; // OSI Client Patch 7.0.9.0
}
public static void RegisterMap(int mapIndex, int mapID, int fileIndex, int width, int height, int season, string name, MapRules rules)
{
Map newMap = new Map(mapID, mapIndex, fileIndex, width, height, season, name, rules);
Map.Maps[mapIndex] = newMap;
Map.AllMaps.Add(newMap);
}
}
}
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