Open your paperdoll- use [move and target your backpack- then target the ground
[add BackpackOfReduction on the ground and drag to the place where your backpack was.
 
Thank you for this script. I look forward to trying it out. Do I just drop it into my "Containers" folder under scripts, and recompile? Sorry, I'm new at this.
 
starting at line 34 in charactercreation.cs
this point here defines what backpack is on the paperdoll.

private static void AddBackpack(Mobile m)
{
Container pack = m.Backpack;

if (pack == null)
{
pack = new Backpack(); /////<----------Back Pack Of Reduction will make the bag the standard.
pack.Movable = false;
this.Hue = 0;
m.AddItem(pack);
}
 
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