Code:
            if (m_MaxHits > 0 && ((MaxRange <= 1 && (defender is Slime || defender is AcidElemental || defender is ToxicElemental || defender is CorrosiveSlime || defender is FrostOoze)) || Utility.RandomDouble() < .04)) // Stratics says 50% chance, seems more like 4%..
            {
                if (MaxRange <= 1 && (defender is Slime || defender is AcidElemental || defender is ToxicElemental || defender is CorrosiveSlime || defender is FrostOoze))
                {

this will add the acidelemental and fix the random number at the end.
 
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