Unleashed
Code:
if (m_MaxHits > 0 && ((MaxRange <= 1 && (defender is Slime || defender is AcidElemental || defender is ToxicElemental || defender is CorrosiveSlime || defender is FrostOoze)) || Utility.RandomDouble() < .04)) // Stratics says 50% chance, seems more like 4%..
{
if (MaxRange <= 1 && (defender is Slime || defender is AcidElemental || defender is ToxicElemental || defender is CorrosiveSlime || defender is FrostOoze))
{
this will add the acidelemental and fix the random number at the end.