We have 3 custom leathers on the shard I play & staff on. I have them working fine with the BODs & with crafting except that they wouldn't show resource name when crafting armor. I decided to convert the resources to string in BaseArmor.cs & now I'm getting the fun CliLoc error for Exceptional pieces. I've made multiple attempts & the closest I've gotten is the armor showing Exceptional Leather Gorget (no resource showing). Seems like I'm destined to get either that or the CLiLoc error when it actually compiles. I know where the problem is (I think), I just havent been able to solve it. So I'm asking for help. The snippet shows the attempt that gives the exceptional leather gorget, but no resource.
I've tried if (oreType != "") , if (oreType = ""), if (oreType !=0) & all either give the CliLoc error or wont compile with a "Cant use operands != with string and int" error. Any suggestions, help, go get stuffed, quit bothering me or general laughter because its something really simple?
Code:
public override void AddNameProperty(ObjectPropertyList list)
{
string oreType;
if (Hue == 0)
{
oreType = "";
}
else
{
switch (m_Resource)
{
case CraftResource.DullCopper: oreType = "Dull Copper"; break; // Dull Copper
case CraftResource.ShadowIron: oreType = "Shadow Iron"; break; // Shadow Iron
case CraftResource.Copper: oreType = "Copper"; break; // Copper
case CraftResource.Bronze: oreType = "Bronze"; break; // Bronze
case CraftResource.Gold: oreType = "Gold"; break; // Gold
case CraftResource.Agapite: oreType = "Agapite"; break; // Agapite
case CraftResource.Verite: oreType = "Verite"; break; // Verite
case CraftResource.Valorite: oreType = "Valorite"; break; // valorite
case CraftResource.SpinedLeather: oreType = "Spined"; break; // Spined
case CraftResource.HornedLeather: oreType = "Horned"; break; // Horned
case CraftResource.BarbedLeather: oreType = "Barbed"; break; // Barbed
case CraftResource.PyreticLeather: oreType = "Pyretic"; break; // Spined
case CraftResource.GlacialLeather: oreType = "Glacial"; break; // Horned
case CraftResource.BaneLeather: oreType = "Bane"; break; // Barbed
case CraftResource.RedScales: oreType = "Red Scales"; break; // Red
case CraftResource.YellowScales: oreType = "Yellow Scales"; break; // Yellow
case CraftResource.BlackScales: oreType = "Black Scales"; break; // Black
case CraftResource.GreenScales: oreType = "Green Scales"; break; // Green
case CraftResource.WhiteScales: oreType = "White Scales"; break; // White
case CraftResource.BlueScales: oreType = "Blue Scales"; break; // Blue
case CraftResource.AshWood: oreType = "Ash Wood"; break;
case CraftResource.YewWood: oreType = "Yew Wood"; break;
case CraftResource.Heartwood: oreType = "Heartwood"; break;
case CraftResource.Bloodwood: oreType = "Bloodwood"; break;
case CraftResource.Frostwood: oreType = "Frostwood"; break;
default: oreType = ""; break;
}
}
if (m_ReforgedPrefix != ReforgedPrefix.None || m_ReforgedSuffix != ReforgedSuffix.None)
{
if (m_ReforgedPrefix != ReforgedPrefix.None)
{
int prefix = RunicReforging.GetPrefixName(m_ReforgedPrefix);
if (m_ReforgedSuffix == ReforgedSuffix.None)
list.Add(1151757, String.Format("#{0}\t{1}", prefix, GetNameString())); // ~1_PREFIX~ ~2_ITEM~
else
list.Add(1151756, String.Format("#{0}\t{1}\t#{2}", prefix, GetNameString(), RunicReforging.GetSuffixName(m_ReforgedSuffix))); // ~1_PREFIX~ ~2_ITEM~ of ~3_SUFFIX~
}
else if (m_ReforgedSuffix != ReforgedSuffix.None)
{
if (m_ReforgedSuffix == ReforgedSuffix.Blackthorn)
list.Add(1154548, String.Format("{0}", GetNameString())); // ~1_TYPE~ bearing the crest of Blackthorn
else if (m_ReforgedSuffix == ReforgedSuffix.Minax)
list.Add(1154507, String.Format("{0}", GetNameString())); // ~1_ITEM~ bearing the crest of Minax
else
list.Add(1151758, String.Format("{0}\t#{1}", GetNameString(), RunicReforging.GetSuffixName(m_ReforgedSuffix))); // ~1_ITEM~ of ~2_SUFFIX~
}
}
else if (this.m_Quality == ArmorQuality.Exceptional)
{
if (oreType == "" ) // << problem area
list.Add(1053100,"#{0}\t{1}", oreType, this.GetNameString()); // exceptional ~1_oretype~ ~2_armortype~
else
list.Add(1050040, this.GetNameString()); // exceptional ~1_ITEMNAME~
}
else
{
if (oreType == "") // << problem area
list.Add(1053099, "#{0}\t{1}", oreType, this.GetNameString()); // ~1_oretype~ ~2_armortype~
else if (this.Name == null)
list.Add(this.LabelNumber);
else
list.Add(this.Name);
}
}