using System;
using Server.Items;
using System.Collections.Generic;
using Server.Engines.BulkOrders;
using CustomsFramework.Systems.AnimalBODSystem;
namespace Server.Mobiles
{
public class SBAnimalTrainer : SBInfo
{
private readonly List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
private readonly IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBAnimalTrainer()
{
}
public override IShopSellInfo SellInfo
{
get
{
return m_SellInfo;
}
}
public override List<GenericBuyInfo> BuyInfo
{
get
{
return m_BuyInfo;
}
}
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{
#region Shrink System
this.Add(new GenericBuyInfo(typeof(PetLeash), 15000, 5, 0x1374, 0));
this.Add(new GenericBuyInfo(typeof(StrongPetLeash), 30000, 5, 0x1374, 0));
#endregion
#region FS Taming Craft
this.Add(new GenericBuyInfo(typeof(Brush), 100, 20, 0x1373, 0));
#endregion
#region FS Taming BOD system
this.Add(new GenericBuyInfo(typeof(TamingBulkOrderBook), 10000, 20, 0x2259, 0));
#endregion
Add(new AnimalBuyInfo(1, typeof(Cat), 132, 10, 201, 0));
Add(new AnimalBuyInfo(1, typeof(Dog), 170, 10, 217, 0));
Add(new AnimalBuyInfo(1, typeof(Horse), 550, 10, 204, 0));
Add(new AnimalBuyInfo(1, typeof(PackHorse), 631, 10, 291, 0));
Add(new AnimalBuyInfo(1, typeof(PackLlama), 565, 10, 292, 0));
Add(new AnimalBuyInfo(1, typeof(Rabbit), 106, 10, 205, 0));
if (!Core.AOS)
{
Add(new AnimalBuyInfo(1, typeof(Eagle), 402, 10, 5, 0));
Add(new AnimalBuyInfo(1, typeof(BrownBear), 855, 10, 167, 0));
Add(new AnimalBuyInfo(1, typeof(GrizzlyBear), 1767, 10, 212, 0));
Add(new AnimalBuyInfo(1, typeof(Panther), 1271, 10, 214, 0));
Add(new AnimalBuyInfo(1, typeof(TimberWolf), 768, 10, 225, 0));
Add(new AnimalBuyInfo(1, typeof(Rat), 107, 10, 238, 0));
}
}
}
public class InternalSellInfo : GenericSellInfo
{
public InternalSellInfo()
{
}
}
}
}
#region References
using System;
using System.Collections;
using System.Collections.Generic;
using Server.ContextMenus;
using Server.Gumps;
using Server.Items;
using Server.Misc;
using Server.Network;
using Server.Targeting;
using Server.Engines.Quests;
using System.Linq;
using Server.Engines.BulkOrders;
using CustomsFramework.Systems.AnimalBODSystem;
#endregion
namespace Server.Mobiles
{
public class AnimalTrainer : BaseVendor
{
private readonly List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructable]
public AnimalTrainer()
: base("the animal trainer")
{
SetSkill(SkillName.AnimalLore, 64.0, 100.0);
SetSkill(SkillName.AnimalTaming, 90.0, 100.0);
SetSkill(SkillName.Veterinary, 65.0, 88.0);
}
public AnimalTrainer(Serial serial)
: base(serial)
{ }
protected override List<SBInfo> SBInfos { get { return m_SBInfos; } }
public override VendorShoeType ShoeType { get { return Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots; } }
public override void InitSBInfo()
{
m_SBInfos.Add(new SBAnimalTrainer());
}
public override int GetShoeHue()
{
return 0;
}
public override void InitOutfit()
{
base.InitOutfit();
AddItem(Utility.RandomBool() ? new QuarterStaff() : (Item)new ShepherdsCrook());
}
public override void AddCustomContextEntries(Mobile from, List<ContextMenuEntry> list)
{
if (from.Alive)
{
list.Add(new StableEntry(this, from));
if (from.Stabled.Count > 0)
{
list.Add(new ClaimAllEntry(this, from));
}
if (this.SupportsTamingBulkOrders(from) && AnimalBODCore.Core.Enabled)
list.Add(new TamingBulkOrderInfoEntry(from, this));
}
base.AddCustomContextEntries(from, list);
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (PetTrainingHelper.Enabled)
{
list.Add(1072269); // Quest Giver
}
}
private DateTime _NextTalk;
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (PetTrainingHelper.Enabled && m.Alive && !m.Hidden && m is PlayerMobile)
{
PlayerMobile pm = (PlayerMobile)m;
if (InLOS(m) && InRange(m, 8) && !InRange(oldLocation, 8) && DateTime.UtcNow >= _NextTalk)
{
if (Utility.Random(100) < 50)
Say(1157526); // Such an exciting time to be an Animal Trainer! New taming techniques have been discovered!
_NextTalk = DateTime.UtcNow + TimeSpan.FromSeconds(15);
}
}
}
private Type[] _Quests = { typeof(TamingPetQuest), typeof(UsingAnimalLoreQuest), typeof(LeadingIntoBattleQuest), typeof(TeachingSomethingNewQuest) };
public override void OnDoubleClick(Mobile m)
{
if (PetTrainingHelper.Enabled && m is PlayerMobile && m.InRange(Location, 5))
{
CheckQuest((PlayerMobile)m);
}
}
public bool CheckQuest(PlayerMobile player)
{
for (int i = 0; i < _Quests.Length; i++)
{
var quest = player.Quests.FirstOrDefault(q => q.GetType() == _Quests[i]);
if (quest != null)
{
if (quest.Completed)
{
if (quest.GetType() != typeof(TeachingSomethingNewQuest))
{
quest.GiveRewards();
}
else
{
player.SendGump(new MondainQuestGump(quest, MondainQuestGump.Section.Complete, false, true));
}
return true;
}
else
{
player.SendGump(new MondainQuestGump(quest, MondainQuestGump.Section.InProgress, false));
quest.InProgress();
}
}
}
BaseQuest questt = new TamingPetQuest();
questt.Owner = player;
questt.Quester = this;
player.CloseGump(typeof(MondainQuestGump));
player.SendGump(new MondainQuestGump(questt));
return true;
}
public static int GetMaxStabled(Mobile from)
{
var taming = from.Skills[SkillName.AnimalTaming].Value;
var anlore = from.Skills[SkillName.AnimalLore].Value;
var vetern = from.Skills[SkillName.Veterinary].Value;
var sklsum = taming + anlore + vetern;
int max = from is PlayerMobile ? ((PlayerMobile)from).RewardStableSlots : 0;
if (sklsum >= 240.0)
{
max += 5;
}
else if (sklsum >= 200.0)
{
max += 4;
}
else if (sklsum >= 160.0)
{
max += 3;
}
else
{
max += 2;
}
// bonus SA stable slots
if (Core.SA)
{
max += 2;
}
//bonus ToL stable slots
if (Core.TOL)
{
max += 2;
}
if (taming >= 100.0)
{
max += (int)((taming - 90.0) / 10);
}
if (anlore >= 100.0)
{
max += (int)((anlore - 90.0) / 10);
}
if (vetern >= 100.0)
{
max += (int)((vetern - 90.0) / 10);
}
return max + Server.Spells.SkillMasteries.MasteryInfo.BoardingSlotIncrease(from);
}
private void CloseClaimList(Mobile from)
{
from.CloseGump(typeof(ClaimListGump));
}
public void BeginClaimList(Mobile from)
{
if (Deleted || !from.CheckAlive())
{
return;
}
var list = new List<BaseCreature>();
for (var i = 0; i < from.Stabled.Count; ++i)
{
var pet = from.Stabled[i] as BaseCreature;
if (pet == null || pet.Deleted)
{
if (pet != null)
{
pet.IsStabled = false;
pet.StabledBy = null;
}
from.Stabled.RemoveAt(i--);
continue;
}
list.Add(pet);
}
if (list.Count > 0)
{
from.SendGump(new ClaimListGump(this, from, list));
}
else
{
SayTo(from, 502671); // But I have no animals stabled with me at the moment!
}
}
public void EndClaimList(Mobile from, BaseCreature pet)
{
if (pet == null || pet.Deleted || from.Map != Map || !from.Stabled.Contains(pet) || !from.CheckAlive())
{
return;
}
if (!from.InRange(this, 14))
{
from.SendLocalizedMessage(500446); // That is too far away.
return;
}
if (CanClaim(from, pet))
{
DoClaim(from, pet);
from.Stabled.Remove(pet);
if (from is PlayerMobile)
{
((PlayerMobile)from).AutoStabled.Remove(pet);
}
}
else
{
SayTo(from, 1049612, pet.Name); // ~1_NAME~ remained in the stables because you have too many followers.
}
}
public void BeginStable(Mobile from)
{
if (Deleted || !from.CheckAlive())
{
return;
}
if ((from.Backpack == null || from.Backpack.GetAmount(typeof(Gold)) < 30) && Banker.GetBalance(from) < 30)
{
SayTo(from, 1042556); // Thou dost not have enough gold, not even in thy bank account.
return;
}
/*
* I charge 30 gold per pet for a real week's stable time.
* I will withdraw it from thy bank account.
* Which animal wouldst thou like to stable here?
*/
from.SendLocalizedMessage(1042558);
from.Target = new StableTarget(this);
}
public void EndStable(Mobile from, BaseCreature pet)
{
if (Deleted || !from.CheckAlive())
{
return;
}
if (pet.Body.IsHuman)
{
SayTo(from, 502672); // HA HA HA! Sorry, I am not an inn.
}
else if (!pet.Controlled)
{
SayTo(from, 1048053); // You can't stable that!
}
else if (pet.ControlMaster != from)
{
SayTo(from, 1042562); // You do not own that pet!
}
else if (pet.IsDeadPet)
{
SayTo(from, 1049668); // Living pets only, please.
}
else if (pet.Summoned)
{
SayTo(from, 502673); // I can not stable summoned creatures.
}
else if (pet.Allured)
{
SayTo(from, 1048053); // You can't stable that!
}
else if ((pet is PackLlama || pet is PackHorse || pet is Beetle) &&
(pet.Backpack != null && pet.Backpack.Items.Count > 0))
{
SayTo(from, 1042563); // You need to unload your pet.
}
else if (pet.Combatant != null && pet.InRange(pet.Combatant, 12) && pet.Map == pet.Combatant.Map)
{
SayTo(from, 1042564); // I'm sorry. Your pet seems to be busy.
}
else if (from.Stabled.Count >= GetMaxStabled(from))
{
SayTo(from, 1042565); // You have too many pets in the stables!
}
else if ((from.Backpack != null && from.Backpack.ConsumeTotal(typeof(Gold), 30)) || Banker.Withdraw(from, 30))
{
pet.ControlTarget = null;
pet.ControlOrder = OrderType.Stay;
pet.Internalize();
pet.SetControlMaster(null);
pet.SummonMaster = null;
pet.IsStabled = true;
pet.StabledBy = from;
if (Core.SE)
{
pet.Loyalty = MaxLoyalty; // Wonderfully happy
}
from.Stabled.Add(pet);
SayTo(from, Core.AOS ? 1049677 : 502679);
// [AOS: Your pet has been stabled.] Very well, thy pet is stabled.
// Thou mayst recover it by saying 'claim' to me. In one real world week,
// I shall sell it off if it is not claimed!
}
else
{
SayTo(from, 502677); // But thou hast not the funds in thy bank account!
}
}
public void Claim(Mobile from)
{
Claim(from, null);
}
public void Claim(Mobile from, string petName)
{
if (Deleted || !from.CheckAlive())
{
return;
}
var claimed = false;
var stabled = 0;
var claimByName = (petName != null);
for (var i = 0; i < from.Stabled.Count; ++i)
{
var pet = from.Stabled[i] as BaseCreature;
if (pet == null || pet.Deleted)
{
if (pet != null)
{
pet.IsStabled = false;
pet.StabledBy = null;
}
from.Stabled.RemoveAt(i--);
continue;
}
++stabled;
if (claimByName && !Insensitive.Equals(pet.Name, petName))
{
continue;
}
if (CanClaim(from, pet))
{
DoClaim(from, pet);
from.Stabled.RemoveAt(i);
if (from is PlayerMobile)
{
((PlayerMobile)from).AutoStabled.Remove(pet);
}
--i;
claimed = true;
}
else
{
SayTo(from, 1049612, pet.Name); // ~1_NAME~ remained in the stables because you have too many followers.
}
}
if (claimed)
{
SayTo(from, 1042559); // Here you go... and good day to you!
}
else if (stabled == 0)
{
SayTo(from, 502671); // But I have no animals stabled with me at the moment!
}
else if (claimByName)
{
BeginClaimList(from);
}
}
public bool CanClaim(Mobile from, BaseCreature pet)
{
return ((from.Followers + pet.ControlSlots) <= from.FollowersMax);
}
private void DoClaim(Mobile from, BaseCreature pet)
{
pet.SetControlMaster(from);
if (pet.Summoned)
{
pet.SummonMaster = from;
}
pet.ControlTarget = from;
pet.ControlOrder = OrderType.Follow;
pet.MoveToWorld(from.Location, from.Map);
pet.IsStabled = false;
pet.StabledBy = null;
if (Core.SE)
{
pet.Loyalty = MaxLoyalty; // Wonderfully Happy
}
}
public override bool HandlesOnSpeech(Mobile from)
{
return true;
}
public override void OnSpeech(SpeechEventArgs e)
{
if (!e.Handled && e.HasKeyword(0x0008)) // *stable*
{
e.Handled = true;
CloseClaimList(e.Mobile);
BeginStable(e.Mobile);
}
else if (!e.Handled && e.HasKeyword(0x0009)) // *claim*
{
e.Handled = true;
CloseClaimList(e.Mobile);
var index = e.Speech.IndexOf(' ');
if (index != -1)
{
Claim(e.Mobile, e.Speech.Substring(index).Trim());
}
else
{
Claim(e.Mobile);
}
}
else if (!e.Handled && e.Speech.ToLower().IndexOf("stablecount") >= 0)
{
IPooledEnumerable eable = e.Mobile.Map.GetMobilesInRange(e.Mobile.Location, 8);
e.Handled = true;
foreach (Mobile m in eable)
{
if (m is AnimalTrainer)
{
e.Mobile.SendLocalizedMessage(1071250, String.Format("{0}\t{1}", e.Mobile.Stabled.Count.ToString(), GetMaxStabled(e.Mobile).ToString())); // ~1_USED~/~2_MAX~ stable stalls used.
break;
}
}
eable.Free();
}
else
{
base.OnSpeech(e);
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
reader.ReadInt();
}
#region FS Taming BOD System
private class TamingBulkOrderInfoEntry : ContextMenuEntry
{
private readonly Mobile m_From;
private readonly AnimalTrainer m_Vendor;
public TamingBulkOrderInfoEntry(Mobile from, AnimalTrainer vendor)
: base(6152)
{
this.m_From = from;
this.m_Vendor = vendor;
}
public override void OnClick()
{
if (this.m_Vendor.SupportsTamingBulkOrders(this.m_From))
{
TimeSpan ts = this.m_Vendor.GetNextBulkOrder(this.m_From);
int totalSeconds = (int)ts.TotalSeconds;
int totalHours = (totalSeconds + 3599) / 3600;
int totalMinutes = (totalSeconds + 59) / 60;
if (((Core.SE) ? totalMinutes == 0 : totalHours == 0))
{
this.m_From.SendLocalizedMessage(1049038); // You can get an order now.
if (Core.AOS)
{
Item bulkOrder = this.m_Vendor.CreateBulkOrder(this.m_From, true);
if (bulkOrder is LargeMobileBOD)
this.m_From.SendGump(new LargeMobileBODAcceptGump(this.m_From, (LargeMobileBOD)bulkOrder));
else if (bulkOrder is SmallMobileBOD)
this.m_From.SendGump(new SmallMobileBODAcceptGump(this.m_From, (SmallMobileBOD)bulkOrder));
}
}
else
{
int oldSpeechHue = this.m_Vendor.SpeechHue;
this.m_Vendor.SpeechHue = 0x3B2;
if (Core.SE)
this.m_Vendor.SayTo(this.m_From, 1072058, totalMinutes.ToString()); // An offer may be available in about ~1_minutes~ minutes.
else
this.m_Vendor.SayTo(this.m_From, 1049039, totalHours.ToString()); // An offer may be available in about ~1_hours~ hours.
this.m_Vendor.SpeechHue = oldSpeechHue;
}
}
}
}
public override Item CreateBulkOrder(Mobile from, bool fromContextMenu)
{
AnimalBODModule module = from.GetModule(typeof(AnimalBODModule)) as AnimalBODModule ?? new AnimalBODModule(from);
if (from != null && module.NextTamingBulkOrder == TimeSpan.Zero && (fromContextMenu || 0.2 > Utility.RandomDouble()))
{
double theirSkill = from.Skills[SkillName.AnimalTaming].Base;
if (theirSkill >= 70.1)
module.NextTamingBulkOrder = TimeSpan.FromMinutes(60.0);
else if (theirSkill >= 50.1)
module.NextTamingBulkOrder = TimeSpan.FromMinutes(30.0);
else
module.NextTamingBulkOrder = TimeSpan.FromMinutes(15.0);
if (theirSkill >= 70.1 && ((theirSkill - 40.0) / 300.0) > Utility.RandomDouble())
return new LargeTamingBOD();
return SmallTamingBOD.CreateRandomFor(from);
}
return null;
}
public override bool IsValidBulkOrder(Item item)
{
return (item is SmallTamingBOD || item is LargeTamingBOD);
}
public virtual bool SupportsTamingBulkOrders(Mobile from)
{
return (from is PlayerMobile && from.Skills[SkillName.AnimalTaming].Base > 0);
}
public override TimeSpan GetNextBulkOrder(Mobile from)
{
AnimalBODModule module = from.GetModule(typeof(AnimalBODModule)) as AnimalBODModule ?? new AnimalBODModule(from);
return module.NextTamingBulkOrder;
}
public override bool OnDragDrop(Mobile from, Item dropped)
{
if (dropped is SmallTamingBOD || dropped is LargeTamingBOD)
{
if (!AnimalBODCore.Core.Enabled)
{
from.SendMessage("The animal taming BOD system is currently offline. Please contact a game master for details.");
return false;
}
else if (!IsValidBulkOrder(dropped) || !SupportsTamingBulkOrders(from))
{
SayTo(from, 1045130); // That order is for some other shopkeeper.
return false;
}
else if ((dropped is SmallMobileBOD && !((SmallMobileBOD)dropped).Complete) || (dropped is LargeMobileBOD && !((LargeMobileBOD)dropped).Complete))
{
SayTo(from, 1045131); // You have not completed the order yet.
return false;
}
Item reward;
int gold, fame;
if (dropped is LargeMobileBOD)
((LargeMobileBOD)dropped).GetRewards(out reward, out gold, out fame);
else
((SmallMobileBOD)dropped).GetRewards(out reward, out gold, out fame);
from.SendSound(0x3D);
SayTo(from, 1045132); // Thank you so much! Here is a reward for your effort.
if (reward != null)
from.AddToBackpack(reward);
if (gold > 1000)
from.AddToBackpack(new BankCheck(gold));
else if (gold > 0)
from.AddToBackpack(new Gold(gold));
Titles.AwardFame(from, fame, true);
OnSuccessfulBulkOrderReceive(from);
dropped.Delete();
return true;
}
return base.OnDragDrop(from, dropped);
}
public override void OnSuccessfulBulkOrderReceive(Mobile from)
{
}
#endregion
private class StableEntry : ContextMenuEntry
{
private readonly Mobile m_From;
private readonly AnimalTrainer m_Trainer;
public StableEntry(AnimalTrainer trainer, Mobile from)
: base(6126, 12)
{
m_Trainer = trainer;
m_From = from;
}
public override void OnClick()
{
m_Trainer.BeginStable(m_From);
}
}
private class ClaimListGump : Gump
{
private readonly Mobile m_From;
private readonly List<BaseCreature> m_List;
private readonly AnimalTrainer m_Trainer;
public ClaimListGump(AnimalTrainer trainer, Mobile from, List<BaseCreature> list)
: base(50, 50)
{
m_Trainer = trainer;
m_From = from;
m_List = list;
from.CloseGump(typeof(ClaimListGump));
AddPage(0);
AddBackground(0, 0, 325, 50 + (list.Count * 20), 9250);
AddAlphaRegion(5, 5, 315, 40 + (list.Count * 20));
AddHtml(
15,
15,
275,
20,
"<BASEFONT COLOR=#000008>Select a pet to retrieve from the stables:</BASEFONT>",
false,
false);
for (var i = 0; i < list.Count; ++i)
{
var pet = list[i];
if (pet == null || pet.Deleted)
{
continue;
}
AddButton(15, 39 + (i * 20), 10006, 10006, i + 1, GumpButtonType.Reply, 0);
AddHtml(
32,
35 + (i * 20),
275,
18,
String.Format("<BASEFONT COLOR=#C6C6EF>{0}</BASEFONT>", pet.Name),
false,
false);
}
}
public override void OnResponse(NetState sender, RelayInfo info)
{
var index = info.ButtonID - 1;
if (index >= 0 && index < m_List.Count)
{
m_Trainer.EndClaimList(m_From, m_List[index]);
}
}
}
private class ClaimAllEntry : ContextMenuEntry
{
private readonly Mobile m_From;
private readonly AnimalTrainer m_Trainer;
public ClaimAllEntry(AnimalTrainer trainer, Mobile from)
: base(6127, 12)
{
m_Trainer = trainer;
m_From = from;
}
public override void OnClick()
{
m_Trainer.Claim(m_From);
}
}
private class StableTarget : Target
{
private readonly AnimalTrainer m_Trainer;
public StableTarget(AnimalTrainer trainer)
: base(12, false, TargetFlags.None)
{
m_Trainer = trainer;
}
protected override void OnTarget(Mobile from, object targeted)
{
if (targeted is BaseCreature)
{
m_Trainer.EndStable(from, (BaseCreature)targeted);
}
else if (targeted == from)
{
m_Trainer.SayTo(from, 502672); // HA HA HA! Sorry, I am not an inn.
}
else
{
m_Trainer.SayTo(from, 1048053); // You can't stable that!
}
}
}
}
}
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