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Dreamseeker's Imbuing 1.0

Complete imbuing system merged from Dreamseeker's script to work with clean install of ServUO.

  1. Denjiki
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    Denjiki Active Member

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    Denjiki submitted a new resource:

    Dreamseeker's Imbuing - Complete imbuing system merged from Dreamseeker's script to work with clean install of ServUO.

    Read more about this resource...
     
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  2. Milva
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    Admin Moderator

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    Denjiki thanks for sharing with the community :)
     
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  3. Denjiki
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    Denjiki Active Member

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    No problem! Now I think my next project is a slightly bigger undertaking -- just started looking into the OSI style Book of Bard Masteries.. doesn't seem anyone has made a script for it yet -- so I may try my hand at that.
     
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  4. ruaduck
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    ruaduck Member

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    So I'm new. I was just wondering if I need to place the Queen's Soulforge and the City's soulforge. Also wondering what I need to do to add soulforges to the carpentry crafting gump or if this did it.
     
  5. Denjiki
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    Denjiki Active Member

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    You will have to add the soulforge in Royal City which can be done by using the command [add TMSoulforge It will give the appropriate bonuses like on OSI as compared to a normal soulforge (5% i believe). As for the Queen's Soulforge, I do not believe it is included in the script but I will check later when I have a bit more time. And no, it doesn't add soulforges to the carpentry crafting gump, but I was poking around on the RunUO forums and another player asked the same thing there. http://www.runuo.com/community/threads/imbuing-runuo-2-3.533610/page-3 If you goto this page about 3/4 of the way down, Poseidon-Demonic-Danger explains a little bit how you would start to do it. I would also search google, these forums, and/or the RunUO forums on how to add items to the crafting gumps if you wanted to do it yourself. It shouldn't be that difficult. If you don't feel up to the task, then you will probably just have to implement another way for players to get soulforges on your server. A simple way would be to just add a stone or vendor that sells the SoulForgeDeed or GargoyleMiniSoulForgeDeed.
     
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  6. ruaduck
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    ruaduck Member

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    Thank you for your reply. I will look into getting it onto the crafting gumps.
     
  7. patrick
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    patrick New Member

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    could you explain please how i could go about stacking the imbues? :) like if i wanted all hit affects to be on there instead of replacing them :)
     
  8. Danstuff
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    Danstuff New Member

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    awesome thnx for that release it saves me a lot
     
  9. Danstuff
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    Danstuff New Member

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    i added in Defcarpentry the soulforgedeed as they got it on uo guide

    so for those who want to add it go approx line 680

    Code (C#):
    1.  index = this.AddCraft(typeof(AbbatoirDeed), 1044290, 1044329, 100.0, 125.0, typeof(Log), 1044041, 100, 1044351);
    2.             this.AddSkill(index, SkillName.Magery, 50.0, 55.0);
    3.             this.AddRes(index, typeof(IronIngot), 1044036, 40, 1044037);
    4.             // Add for imbuing
    5.             index = this.AddCraft(typeof(SoulForgeDeed), 1044290, 1031696, 100.0, 150.0, typeof(Log), 1044041, 150, 1044351);
    6.             this.AddRes(index, typeof(IronIngot), 1044036, 150, 1044037);
    7.             this.AddRes(index, typeof(RelicFragment),"Relic Fragment", 1 );
     
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  10. zerodowned
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    Moderator ServUO Developer

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    Edit: found this after searching directly on these forums instead of using google: http://servuo.com/threads/barding-spells.1352/#post-7724
     
    #10 zerodowned, Jul 3, 2014
    Last edited: Jul 3, 2014
  11. midnight8681
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    midnight8681 New Member

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    I used the runuo imbuing and am excited to see it is also available to the servuo community. I want to say thanks to Denjiki for the work put in to get it working for the server and to Danstuff for posting that nice little code to add it to the carpentry gump. I just finished testing it and I did get warnings but nothing fatal and the carpentry gump worked just fine.
     
  12. jamisoncrzy
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    jamisoncrzy Member

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    This works great! thanks.
    One question tho... How can I remove the "brittle" property all together?

    Figured this out.
    If anyone else is wondering..
    Go into the ImbuingC.cs file and seach for
    Code (C#):
    1.  
    2.   BaseWeapon it = i_Item as BaseWeapon;
    3.   it.TimesImbued += 1;
    4.   it.Attributes.Brittle = 1; //change to 0
    5.  
    Code (C#):
    1.          
    2. BaseArmor it = i_Item as BaseArmor;
    3. it.TimesImbued += 1;
    4. it.Attributes.Brittle = 1; //change to 0
    Code (C#):
    1. BaseHat it = i_Item as BaseHat;
    2. it.TimesImbued += 1;
    3. it.Attributes.Brittle = 1; //change to 0
    Code (C#):
    1. BaseJewel it = i_Item as BaseJewel;
    2. it.TimesImbued += 1;
    3. it.Attributes.Brittle = 1; //change to 0
     
    #12 jamisoncrzy, Apr 25, 2015
    Last edited: Apr 26, 2015
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