How can [xmlfind] physically remove the settlement of certain animals, such as sheep? And then the delete button does not delete the crystal itself.
 
I am guessing that by crystal you mean the spawner its self, each of those spawners probably spawn other creatures than just sheep. It is likely you will have to go to each of them and remove sheep from the list of things that they spawn.
 
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I've read all the instructions and tried them, but I can't figure out how to completely remove sheep all over the world.)


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they should not appear since it deletes the spawner.

tick the type button, do a search again and delete them, it should remove the Xmlspawner
 
*A week has passed*)
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And this is the question "Cu Sidhe" has a rare color system implemented here? You do not need to configure anything, just when it appears, there is a chance that Cu Sidhe will appear with a rare color?
 
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There may be an easier way, but I have an idea that should work. Use the xml find to get all the sheep spawners. Then open each spawner and remove the sheep from the list. Sounds tedious but effective.
 
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