psychoman78

Member
Hey All, I am working with the UltimaLive system *I know it's not completly stable* but in anycase, I am using it to do some custom things i am working on adding in a 7th map to my system as i am looking at making a whole starting area specified just for miners themselves, this allowing them to actually tunnel and mine and make there own caverns and such... i have been able to get everything working other then adding on the Map's i got the maps in but they are not registering correctly i keep getting errors when i try to transition to the map itself, now what i was wodnering is if that do the MAP files need to be in .UOP format and linked to the clients somehow or can i still use them as .mul files and hope do i go bout having the clients read them without crashing my sever?? If anyone knows how to do this please let me know as i have been working on this thing for 2 days now and dont want to abandon what i am trying to do..


Thank you
 
Okay Kewl that solves one problem for me :) now to convert the new Mul File to UOP and hope that fixes the issues thanx so much i really do appritate it
 

Active Shards

  • Unchained
    Custom (Classic)
    • Players
    • 158 Online
    • 273 Peak
  • UO Eventine
    Custom (Classic)
    • Players
    • 87 Online
    • 137 Peak
  • The Crossroads
    Mondain's Legacy
    • Players
    • 81 Online
    • 190 Peak
  • Insane UO
    Endless Journey
    • Players
    • 79 Online
    • 105 Peak
  • UO: New Renaissance
    Custom (Classic)
    • Players
    • 30 Online
    • 85 Peak
  • UO Enigma
    Custom (Modern)
    • Players
    • 20 Online
    • 172 Peak
  • CALYPSO
    Custom (Modern)
    • Players
    • 19 Online
    • 30 Peak
  • UO Phoenix
    Custom (Classic)
    • Players
    • 19 Online
    • 48 Peak
  • Heritage
    New Legacy
    • Players
    • 16 Online
    • 41 Peak
  • Arth
    Custom (Modern)
    • Players
    • 15 Online
    • 34 Peak

Donations

Total amount
$0.00
Goal
$500.00
Back