TheGodfather
So normally you can move a classic guild stone by clicking on the gump and a ball goes into your pack and you can move it anywhere with that.
Problem I am running into is it is saying "Only one guildstone may reside in a given house"
I found the GuildDeed.cs which I think is the culprit not exactly sure what i would change to over ride that error.
Problem I am running into is it is saying "Only one guildstone may reside in a given house"
I found the GuildDeed.cs which I think is the culprit not exactly sure what i would change to over ride that error.
Code:
using System;
using Server.Guilds;
using Server.Multis;
using Server.Prompts;
namespace Server.Items
{
public class GuildDeed : Item
{
[Constructable]
public GuildDeed()
: base(0x14F0)
{
this.Weight = 1.0;
}
public GuildDeed(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1041055;
}
}// a guild deed
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (this.Weight == 0.0)
this.Weight = 1.0;
}
public override void OnDoubleClick(Mobile from)
{
if (Guild.NewGuildSystem)
return;
if (!this.IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else if (from.Guild != null)
{
from.SendLocalizedMessage(501137); // You must resign from your current guild before founding another!
}
else
{
BaseHouse house = BaseHouse.FindHouseAt(from);
if (house == null)
{
from.SendLocalizedMessage(501138); // You can only place a guildstone in a house.
}
else if (house.FindGuildstone() != null)
{
from.SendLocalizedMessage(501142);//Only one guildstone may reside in a given house.
}
else if (!house.IsOwner(from))
{
from.SendLocalizedMessage(501141); // You can only place a guildstone in a house you own!
}
else
{
from.SendLocalizedMessage(1013060); // Enter new guild name (40 characters max):
from.Prompt = new InternalPrompt(this);
}
}
}
private class InternalPrompt : Prompt
{
private readonly GuildDeed m_Deed;
public InternalPrompt(GuildDeed deed)
{
this.m_Deed = deed;
}
public override void OnResponse(Mobile from, string text)
{
if (this.m_Deed.Deleted)
return;
if (!this.m_Deed.IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else if (from.Guild != null)
{
from.SendLocalizedMessage(501137); // You must resign from your current guild before founding another!
}
else
{
BaseHouse house = BaseHouse.FindHouseAt(from);
if (house == null)
{
from.SendLocalizedMessage(501138); // You can only place a guildstone in a house.
}
else if (house.FindGuildstone() != null)
{
from.SendLocalizedMessage(501142);//Only one guildstone may reside in a given house.
}
else if (!house.IsOwner(from))
{
from.SendLocalizedMessage(501141); // You can only place a guildstone in a house you own!
}
else
{
this.m_Deed.Delete();
if (text.Length > 40)
text = text.Substring(0, 40);
Guild guild = new Guild(from, text, "none");
from.Guild = guild;
from.GuildTitle = "Guildmaster";
Guildstone stone = new Guildstone(guild);
stone.MoveToWorld(from.Location, from.Map);
guild.Guildstone = stone;
}
}
}
public override void OnCancel(Mobile from)
{
from.SendLocalizedMessage(501145); // Placement of guildstone cancelled.
}
}
}
}