HalfMercy2
Initiate
I used to have a running server but I haven't been able to work on anything in a year and a half to two years. It seems like I've forgotten quite a bit, including just how to get started. I downloaded and patched the client from uo.com, downloaded the zip from ServUO here and extracted to C:\ServUO-master, then ran compile.win - Release.bat and got this error:
Scripts: Verifying...
Finished (5523 items, 1325 mobiles, 3 customs) (1.32 seconds)
Config: Warning, using default value for DataPath.CustomPath
DataPath: C:\Program Files (x86)\Electronic Arts\Ultima Online Classic\
Regions: Loading...done
World: Loading...
...done (0 items, 0 mobiles, 0 customs) (0.06 seconds)
tiledata.mul was not found
Make sure your Scripts/Misc/DataPath.cs is properly configured
After pressing return an exception will be thrown and the server will terminate
Error:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeInitializationException: The type initializer for 'Server.TileData' threw an exception. ---> System.Exception: TileData: not found
at Server.TileData..cctor()
--- End of inner exception stack trace ---
at Server.TileData.get_ItemTable()
at Server.Item.get_ItemData()
at Server.Item.UpdateLight()
at Server.Engines.Plants.MaginciaPlantSystem..ctor()
at Server.Engines.Plants.MaginciaPlantSystem.Initialize()
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at Server.ScriptCompiler.Invoke(String method)
at Server.Core.Main(String[] args)
This exception is fatal, press return to exit
What have I done wrong? Or not done right?
Scripts: Verifying...
Finished (5523 items, 1325 mobiles, 3 customs) (1.32 seconds)
Config: Warning, using default value for DataPath.CustomPath
DataPath: C:\Program Files (x86)\Electronic Arts\Ultima Online Classic\
Regions: Loading...done
World: Loading...
...done (0 items, 0 mobiles, 0 customs) (0.06 seconds)
tiledata.mul was not found
Make sure your Scripts/Misc/DataPath.cs is properly configured
After pressing return an exception will be thrown and the server will terminate
Error:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeInitializationException: The type initializer for 'Server.TileData' threw an exception. ---> System.Exception: TileData: not found
at Server.TileData..cctor()
--- End of inner exception stack trace ---
at Server.TileData.get_ItemTable()
at Server.Item.get_ItemData()
at Server.Item.UpdateLight()
at Server.Engines.Plants.MaginciaPlantSystem..ctor()
at Server.Engines.Plants.MaginciaPlantSystem.Initialize()
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at Server.ScriptCompiler.Invoke(String method)
at Server.Core.Main(String[] args)
This exception is fatal, press return to exit
What have I done wrong? Or not done right?