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Question about AITypes in creature scripts

Discussion in 'Script Support' started by gimmeAlighter, Mar 4, 2013.

  1. gimmeAlighter
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    gimmeAlighter New Member

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    When I look through creature scripts I see this:
    Code (C#):
    1. : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
    My question is, what do the numbers mean??
     
  2. gimmeAlighter
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    gimmeAlighter New Member

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    answer is in basecreature (thanks HandsOfGod)

    int iRangePerception
    int iRangeFight
    double DActiveSpeed
    double DPassiveSpeed
     
  3. Insanity
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    Insanity Active Member

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    If you mouse over them in visual studio, it will help you understand the usages next time.

    Sent from my Droid Razr
     
  4. gimmeAlighter
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    gimmeAlighter New Member

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    Thanks for the tip Insanity
     
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