When I look through creature scripts I see this:
Code:
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)

My question is, what do the numbers mean??
 
answer is in basecreature (thanks HandsOfGod)

int iRangePerception
int iRangeFight
double DActiveSpeed
double DPassiveSpeed
 
If you mouse over them in visual studio, it will help you understand the usages next time.

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