Hi,

I wanted to disable NPC speed reduction when they're damaged, so I did this in BaseCreature.cs:

Code:
 public virtual bool ReduceSpeedWithDamage { get { return false; } }

but it didn't seem to work. Monsters still start moving slow as hell when damaged.

What should I do to disable it completely, so they can always move at their normal speed rate?
 
You may have to search for "override bool ReduceSpeedWithDamage" and find any custom overrides for things and disable them. There might be one in AI\BaseAI.cs
 
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