Zirokden Feb 1, 2020 #1 I looked around alot, and could not find a way to display those damage numbers to players when using pre-aos expansions. I've tried not using the OldDamagePacket and only using DamagePacket instead but no success :/ Would any1 have the knowledge on how could that be achieved ? Cheers
I looked around alot, and could not find a way to display those damage numbers to players when using pre-aos expansions. I've tried not using the OldDamagePacket and only using DamagePacket instead but no success :/ Would any1 have the knowledge on how could that be achieved ? Cheers
Archaaz Feb 1, 2020 #2 In CurrentExpansion.cs find this: Code: Mobile.VisibleDamageType = Core.AOS ? VisibleDamageType.Related : VisibleDamageType.None; Change the Core.AOS to whatever your expansion is set to. This is a bit different than the version of RunUO I am using, but should work. You could also change it to VisibleDamageType.Everyone, if desired, though I have not tried this.
In CurrentExpansion.cs find this: Code: Mobile.VisibleDamageType = Core.AOS ? VisibleDamageType.Related : VisibleDamageType.None; Change the Core.AOS to whatever your expansion is set to. This is a bit different than the version of RunUO I am using, but should work. You could also change it to VisibleDamageType.Everyone, if desired, though I have not tried this.