I looked around alot, and could not find a way to display those damage numbers to players when using pre-aos expansions.

I've tried not using the OldDamagePacket and only using DamagePacket instead but no success :/

Would any1 have the knowledge on how could that be achieved ?

Cheers
 
In CurrentExpansion.cs find this:

Code:
 Mobile.VisibleDamageType = Core.AOS ? VisibleDamageType.Related : VisibleDamageType.None;


Change the Core.AOS to whatever your expansion is set to. This is a bit different than the version of RunUO I am using, but should work.


You could also change it to VisibleDamageType.Everyone, if desired, though I have not tried this.
 
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