Unfortunately, it seems the file download platform isn't the best. Several times, the download goes into a waiting state and then stops. I'll try again when there are changes.
 
Unfortunately, it seems the file download platform isn't the best. Several times, the download goes into a waiting state and then stops. I'll try again when there are changes.

You downloaded from here? I just downloaded it got great speed, and no stoppage. Maybe try again?

If you are still getting trouble. open command prompt and type ping www.google.com -t

If you get any timeouts, you are likely experiencing packet loss, or some other connectivity issue of some kind which could be interfering with the download.
 
First of all thank you for your reply, the download link is efficient and fast, probably my problem was Chrome and energy saving from cell, solved with downloads manager and turning off energy saving. Thanks for the great work. A fantastic project that I'll gladly try.
 
Oct 16th update! This will be an Online Only update.

I will be aiming for regular updates on the 15th of every month. I will try my best to stick to this, but sometimes I may or may not delay.

Join us on the Discord!

Combat changes:
Buffed Hit Lower Attack to reuse or create timers as needed, refreshing the debuff duration on reapplication.
Buffed the bushido evasion spell to always dodge spell breath attacks.
Buffed bleed to deal true Damage, increased to 7 ticks, backloaded the damage to simulate blood loss accumulation like irl. Added anatomy as a damage modifier.
Buffed toxic strike. Stacking poison resistance debuff. After 3 attacks create a poison puddle on the ground.
Buffed earth strike. Stacking physical resistance debuff. After 3 attacks create a shockwave that pushes enemies back and blinds them.
Buffed freeze strike. Stacking cold resistance debuff. After 3 attacks chill the enemy, forcing them to walk, reducing their attack speed, and regen rates.
Buffed lightning strike. Has a chance to paralyze, like an electric pokemon. Also After 3 attacks overload applies, chaining lightning to enemies, and applying a energy resistance debuff to anything hit by the chain.
Buffed fire strike. Stacking fire resistance debuff. Applys a fire damage dot on hit, stacking up to 3 times.
Buffed Elemental Strike to scale its bonus damage to 150% and randomly channel fire, cold, poison, or energy on each activation.
Buffed Achilies Strike. While enemy is rooted, 15% hit chance bonus. After root falls off, enemy is forced to walk for 7s.
Buffed Consencrated Strike, after 3 attacks reduces the lowest resistance of the target by an additional 20%. Buffed the flat damage it does by 50%.
Buffed Death Blow, When landing an attack, give a 20% damage increase buff to the player for 10 seconds that refreshes whenever a new deathblow lands.
Buffed Riding Attack, Gave it a scaling damage bonus up to double damage, if a player runs 10 tiles before hitting the enemy, If all 10 tiles are ran first. convert 50% of the damage to be piercing damage, similar to armorpierce.cs.
Buffed Mana Drain attack, changed mana drain logic to use choose what to drain, 15% of the targets mana, or the native drain logic, whichever is higher is chosen.
Buffed mortal strike, it now better locks down healing effects.
Buffed defense mastery, it now gives parry pance as well.
Buffed armor pierce, raised the damage multiplier from x1.5 to x2.0
Buffed Serpent Arrow, it no longer checks tile distance, but poison is capped at level 3.
Buffed Talon strike, increased the damage, and it now actually shows the damage ticks.
Buffed Psychic attack, After mana is restored to the target, a second debuff applies; Spell Backlash for 5s.
Buffed Moving shot, The accuracy penalty starts at -25% and reduces to 0% at 125. Added a bonus damage if user weapon triggers velocity.
Buffed lightning Arrow. Buffed hit damage to 150%, increased Arc radius to a range of 2 tiles.
Buffed Frenzied Whirlwind, increased radius to 2 tiles, Buffed Dot to stack 3x, increasing damage by 15% each time.
Buffed Force of Nature, Lowered Force of Nature’s mana cost to 30. and reworked the internal timer to resolve every second for a four-second duration, Applied stamina drain equal to half of each damage tick.
Buffed DoubleStrike, Lowered mana cost to 20, buffed damage from x0.9 to x1.2
Buffed DoubleShot, if both hits land, increasing damage by 30%.
Buffed ForceArrow, Buffed damage by 30%, it now knocks back enemies 2 tiles when a forceful impact triggers.
Buffed RidingSwipe, it is no longer requires attacking mounted enemies. It has a 5 step charge up timer, when max charge is reached, gain a 50% damage bonus, and the attack will now hit with a conal shockwave effect.
Buffed crushing blow, it now reduces physical resistance by a flat 15 points.
Buffed ConcussionBlow, the difference between mana and health damage bonus has been buffed by 25%. Added a confusion trigger that animates, emotes, and briefly paralyzes foes when their health and mana percentages differ by more than 50%.


QOL Changes:
[MAJOR]Added a Vendor Search feature, includes Map showing the vendor location. The Vendor Guild now demands a 1% tribute for expanding their services, this is reflected in the purchase history feature now.
[MAJOR]Changed teleport to clamp to the furthest teleport range available even if you click out of range.
[minor]Added adjacent crop picking with a .5s delay
[minor]Allowed current value stats to show overcap.
[minor]Added overhead message to hoard piles.

Crafting Changes:
[MAJOR]Added a custom craft amount option, and added a progress gump.
[minor]Added adjacent crop picking with a .5s delayAdded Masonry and Glassblowing tools to tinkering Crafting, under Tools.


Server & Gameplay Changes:
[MAJOR]Expanded cursed variant mechanic to all facets as a MyServerSetting. With respects to dungeons.
[MAJOR]Added Adventurers to dungeons as a world spawn.
[minor]Changed staff runebook names to match the facet names actually used.
[minor]Hoard piles Buffed/nerfed drops a bit, less junk, lower cap on stackable rares that can be recieved.



Bug Fixes:
[MAJOR]Fixed infinite harvest bug, made the cooldown persist even in deed form.
[minor]Updated Death Knight, Holy Man, Research, and Syth spell classes to apply ScaleMana once during cast validation and return the unscaled RequiredMana, preventing modifiers from doubling mana costs during sequencing.
[minor]Updated SpellHelper.CheckCombat so aggressor-based travel restrictions apply to every expansion at or beyond Age of Shadows, preventing later-era clients from bypassing spell-casting cooldowns after initiating combat.
[minor]Magical Mud now rez's pets.
[minor]Prevented Darkness Static from allowing HiddenChest to spawn on them.
To view this content we will need your consent to set third party cookies.
For more detailed information, see our cookies page.
Vendor Search!
To view this content we will need your consent to set third party cookies.
For more detailed information, see our cookies page.
Teleport now clamps to max range when casting out of range!
To view this content we will need your consent to set third party cookies.
For more detailed information, see our cookies page.
Adjacent crop pickup!
CustomCraft1.pngCustomCraft2.pngDungeon-Adventurers.pnghoard-loot.pngStatsOvercap.png
 
Last edited:
Oct 16th update! This will be an Online Only update.

I will be aiming for regular updates on the 15th of every month. I will try my best to stick to this, but sometimes I may or may not delay.

Join us on the Discord!


To view this content we will need your consent to set third party cookies.
For more detailed information, see our cookies page.
Vendor Search!
To view this content we will need your consent to set third party cookies.
For more detailed information, see our cookies page.
Teleport now clamps to max range when casting out of range!
To view this content we will need your consent to set third party cookies.
For more detailed information, see our cookies page.
Adjacent crop pickup!
View attachment 26778View attachment 26779View attachment 26780View attachment 26781View attachment 26782
Awesome!!! Any time frame when offline will have access to the update? No rush obviously, just curious how that will workout with monthly releases. It sounds like a lot of work!!!
 
Awesome!!! Any time frame when offline will have access to the update? No rush obviously, just curious how that will workout with monthly releases. It sounds like a lot of work!!!
As UA is online first, we aim for yearly Offline releases, so offline players will get massive changes all at once after features get some testing and playing on the online release, stuff may change.

The last Offline release was Sep 18th, so sometime Mid September next year. The delay between offline releases gives any Online updates time to gestate before finalizing them for offline release.
 
Nov 15th Online update! v2.4.0

Join us on the Discord!

I will be aiming for regular updates on the 15th of every month. I will try my best to stick to this, but sometimes I may or may not delay.

Reddit post! Please upvote and leave any feedback!

Ultima Adventures: Online patch 2.4.0



[Major Features]
Reworked the Stablemaster with a new gump system, stats, and more.

Updated skinning knife to auto skin nearby corpses; Added a gump menu to select what to loot after skinning.
Gave elemental creatures trails of blood, acid, and etc based on their type.

Changing public doors to have ThruDoor functions from AoA, so players can just run into the doors now instead of being forced to click them.

Add pet kibbles to cooking; Fully restores loyalty.

Added a casting net for fishing, an alternative to fishing poles.

added Guild Books, and NPG Guildmasters now callout to join the guild/ read the book.

Added Gumps and the ability to skip to the player introduction intro.

Introduced a roleplay dynamic system for Reds/pks, including an extortion event, and a resurrection event.


[Combat]
Buffed barehanded fists; added 5 attack abilities, up from 2.

Tamers no longer lose monster aggression if you accidently damage them, and they no longer attempt to kill you for accidental flagging.




[QoL]
Made treasure map digging Like retail, player can just dig at the ground with the shovel, this is more intuitive.
Consuming food or water will use up what is needed to reach max hunger/thirst.

House placement tool will now work with only stone, and returns the stone, it will also return the house placement deed as well.



[Crafting]
Added an output container button.

Progression gump now will find a new tool to continue crafting when the old one breaks.

Added skill requirement to Resources in crafting menus

Added a skill craft button to show what skills will give skill.

Added Nails as a blacksmith craftable.

Added WaterTub to carpentry craftable.

Added Currency bars as a deco and alternative to checks.



[Bugfix]
Reworked Bless to compute stat bonuses from a shared scalar, ensuring Sorcerer multipliers and duration boosts apply to both the actual offsets and the buff tooltip percentage while preserving skill checks.

Fixed orphans having parents bug.

Fixed orphan spawn to prevent infinite spawning of children.

Fixed dragon riding, it was missing a flag enabling the trait.

Fixed 3 thief quest bugs. - 0 gold bug || thief quest giving non-existing item location quests that would softlock the questline || stealing wasn't working on some provisioners

Fixed necromancy horrific beast form. The flat hand damage wasn't being added before as there was not a call for the damage.

Incognito now drops off when disconnecting, to prevent profile mismatches when relogging in.

Incognito now properly ends.

Fixed franken porter bug that was preventing owner from having literally any other follower.

Discordance now properly lowers monsters skills instead of raising them.

Legendary axes no longer use durability when chopping wood.

Fixed a server crash when crafting Bottled Beverage.



[NPC]
Improved jetson NPCs, added fuzzylogic, A callout for when players walk nearby, and explanations on how to use the jetsons.
Tillerman now calls out a myriad of stories as players travel.

Balron now attacks at 16 tiles instead of 8, to give new players a chance to respond.

Updated Mangar's death message to be less ambiguous.

Allowed orphans through area teleporters, but blocked LinkedGates, and Moongates.

[Nerfs]
Vendors no longer refresh stock when respawning, instead they lose items from the vendor list when respawned.

Holy Enchanted now has a positive karma requirement. if not 100 karma or above, the enchant will fall off when someone equips the item.

Changed house construction; put custom houses behind 110 carpentry; removed nails from house construction.

Can no longer cheese TasteId training using stale bread.

Herbalism cooking skill to a cap of 60.



[Server]
Raised the pending send queue cap to 1 MB and documented the rationale so slow or high-latency clients no longer hit CapacityExceededException disconnects during heavy updates.

Changed [global kill command to require a confirmation. Using any [global command now pushes a save first before executing.

Added a IsStabled protection to [global kill

Expanded AutoSave function, to keep saves for X variable amount of days, while using the same naming scheme. Currently set to 3 days.

Ensured MovementPath.Pathfind restores the previous BlockAllPackets state even when movement or delta processing throws; This is an attempt at preventing silent stalls.

Added a patch version output to the console.

Added scalable lockpicking difficulty to server settings on a per facet basis.

GMTool now automatically opens when logging into a staff account.
 
Last edited:

Active Shards

Donations

Total amount
$25.00
Goal
$500.00
Back