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Ultima Adventures - Based on Ultima Odyssey June 09

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Finaltwist

Squire
Sep 7, 2019
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greetings all - this thread has gone quiet because we moved the development of the server to private channels. The server is running beautifully and it's nice to play with others. There have been numerous changes and additions (offline skill study books just got added which let your char learn skills while offline albeit slowly). Crashes and bugfixes have also been made.

Updates here will be rarer, as the development has moved to the server. Server source/scripts is available to anyone - this is an open project, but it just takes time to update servers and keep this resource here up to date.

this is the latest changelog for the server (changes not yet reflected in the dropbox)

May 14
- Server is up!
- made some changes to randomencounters, too many healing dragons spawning
- added townhomes in the inn in the public tavern which can be rented out! great for new players.
- added new housing in sarth and south of britain - they are townhomes so you can rent them
- fixed bugs with the hitching post, should work correctly now. test it out in britain!
- added new hitching post to animal trainers
- changed AFK command so it no longer allows for your thirst and hunger to go down. [afk as long as you want now! (Thanks Gadget!)
- made changes to buildworld command (thanks Gadget!)
- (gamemaster) added a new [hue command! Check it out!
- added trash barrel near britain bank. No item decay means we have to be responsible with what we leave on ground
- added macro area to britain bank area - this is a safe place for a sacred activity, please don't bug people there.

May 16
- added ingot stones in the dread isles for those who don't like to mine
- added offline study books! These books allow you character to continue working a skill eve when offline. Note that macroing is still VERY MUCH quicker than using this method. books that max out at 75 skill can be bought at sarth library, books that max out at 100 can be found as rare drops in dungeon chests, and books that max out at 120 can be found in treasure maps chests!
 

uohaloran

Citizen
May 8, 2016
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I have to pull myself away from playing to take the time to stop my server just to update and it's a lot harder to do than it sounds! Thanks for the update.
 

Finaltwist

Squire
Sep 7, 2019
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I have to pull myself away from playing to take the time to stop my server just to update and it's a lot harder to do than it sounds! Thanks for the update.
heya, the dropbox files haven't been updated yet... the above is just on the server that we're hosting (and which you're welcome to join!). I"ll have an update in a bit - we are still making changes
 

Finaltwist

Squire
Sep 7, 2019
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Hi All following this thread - we've been busy updating the adventures server (online), that's why there hasn't been much activity here.

that being said, i updated the server to may 20th in the dropbox... i'm spending most of my time updating the online server for us to play on, so the offline players will have to see if they want to update or not. here is a list of changes

C#:
May 14
- Server is up!
- made some changes to randomencounters, too many healing dragons spawning
- added townhomes in the inn in the public tavern which can be rented out!  great for new players.
- added new housing in sarth and south of britain - they are townhomes so you can rent them
- fixed bugs with the hitching post, should work correctly now.  test it out in britain!
- added new hitching post to animal trainers
- changed AFK command so it no longer allows for your thirst and hunger to go down.  [afk as long as you want now!  (Thanks Gadget!)
- made changes to buildworld command (thanks Gadget!)
- (gamemaster) added a new [hue command! 
- added trash barrel near britain bank.  No item decay means we have to be responsible with what we leave on ground
- added macro area to britain bank area - this is a safe place for a sacred activity, please don't bug people there.

May 16
- added ingot stones in the dread isles for those who don't like to mine
- added offline study books!  These books allow you character to continue working a skill eve when offline.  Note that macroing is still VERY MUCH quicker than using this method.  books that max out at 75 skill can be bought at sarth library, books that max out at 100 can be found as rare drops in dungeon chests, and books that max out at 120 can be found in treasure maps chests!

May 18
- changed prices of studybooks, as well as drop rate and how gains were calculated.  gains were too easy how it was previously (these are meant to be hard to gain with)
- added pack grenades!  what are they?  you'll soon find out!
- added cussing for townspersons - they will now retort with ancient swears!  I will be adding more to these guys as time goes by
- fixed crash issues and general debug of scripts (thanks Gadget)
- added entrances for the common bank and common tavern in sarth bank/tavern... look for the doors on the walls.

May 20
- fixed crash ssues (thanks Gadget!)
- reds now have a chance to drop large amounts of gold, and a special rare armor set called the phoenix armor
- studybooks now have a 5% chance to disentigrate after use (so they don't last forever)
- reds will now heal/res a player that is criminal or has over 5 kills

May 21
- Major upgrade to the way blues and reds move, they move like players now when in combat! Warning, you can be chased down by a mounted red.
- did a balancing sweep of reds/blues to make them less invulnerable.  they are still hard, but can die now.
- blueguards will now only attack negative karma of -7500 or less (instead of -5000)
- red and blues will not carry less bandages, meaning you can wear them down quicker
- added some map features to sosaria
- fixed the pit - there were too many nimated lava tiles, that slowed down the client... cut that back considerably and now the area is smooth (and looks better)
- Player Vendors can now be placed anywhere!  Place them along roads or even in a city.
 

Geppino

Citizen
Jun 4, 2015
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Hi All following this thread - we've been busy updating the adventures server (online), that's why there hasn't been much activity here.
- Player Vendors can now be placed anywhere! Place them along roads or even in a city.[/CODE]
Hi Finaltwist, is there a way to enable the item decay?
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screenshot_2020-05-24_10-39-21.png


SARTH ABBEY mage shop, I went on the second floor and now i'm suck. Something block the path when I try to get down to floor 0.
 
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Finaltwist

Squire
Sep 7, 2019
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yes this has been fixed in the latest map changes (as well as a bunch of other fixes adn changes) if you really want to play solo i'll see about updating the client and server today. also, in that building you can just go down the other set of stairs (there are 2)

As far as item decay, yes, there should be two runuo.exe's - use the one with itemdecay and set the time in myserversettings.
 

Geppino

Citizen
Jun 4, 2015
4
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yes this has been fixed in the latest map changes (as well as a bunch of other fixes adn changes) if you really want to play solo i'll see about updating the client and server today. also, in that building you can just go down the other set of stairs (there are 2)

As far as item decay, yes, there should be two runuo.exe's - use the one with itemdecay and set the time in myserversettings.
Thank you!
However I found only one exe in the server folder. Where is the second?
 

Finaltwist

Squire
Sep 7, 2019
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just give me about half an hour, i'll have the latest update for the solo play up.
the other exe should be called runuo.exe.withitemdecay
Post automatically merged:

okay... i've updated the dropbox with the latest version (might take 15 minutes to finish upload). if i were you, i'd backup everything, then download the server, than copy the files in the FILES directory into the classicuo directory and overwrite.

also, if i were you, i'd join the online server because its much more fun to play with a few good people :D
Post automatically merged:

also, you won't be getting the full changes unless you use the save that's provided.
 
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Finaltwist

Squire
Sep 7, 2019
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Heylo!

just updating on progress being made towards new changes... there have been some major overhaul of the AI - and mobile movement. it's fantastic.

here's what was implemented on the online server:

May 22
- Improvements to the Henchment system - you can now command them to "run", "walk" or "speed"
- New improved archer2AI added - will be tested (archer mobiles now try and stay away from the person they are attacking) not added to any mobiles yet as still testing.

May 25
- Improvements to AI thanks to Gadget! Blues and reds can now use necromancy, bushido, etc. We have integratedOmniAI to the game.
- fixed bugs and other issues.
- tweaked offline skillbooks and removed some that didn't apply (spellweaving, imbuing)
- there weren't enough reasons to go in the jungles in sosaria... none at all actually.. so i added a rare tamable - the white panther. has a rare chance to appear. if you see regular panthers kill them to see if a rare white panther spawns in large jungle area (near Widow's keep, west of sarth)
- the animals that spawn are pretty useless and you just ignore them, right? like a bear or a dog.... well, now every animal will have a chance to spawn as a "greater" version of the original animal. these animals will be tougher, and sell for more when tamed. They will also provide twice the resources, making resource collecting more challenging.
- added tons of content in the background - will put in the world as time permits (items, systems, quests)
 
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Finaltwist

Squire
Sep 7, 2019
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more changes coming down the line! will do a server/client update soonish (maybe this weekend)

C#:
May 26
- more "greater" animals entered in the spawn system, and they give twice the amount of resources.
- number of followers is now intel-based.  each 25 of int will get you more followers.  Also, vet+taming+lore+herding skills (all together) will get you more followers.  Max followers is 10 (at 120xvet/lore/taming/herding and 150 int).  I aimed for an average player to have 3-5 followers.
- fixed a few balancing issues in the pit.  Some players were taking advantage of the prisoner spawning there... also bloodsuck can no longer be lured out of the pit area.

MAy 28
- added rotating merchant stalls in sarth plazza... these cool addons change every day and have different vendors everyday, so check them out - a one stop shop of sorts!
- tweaked how the number of followers is calculated.  now, players will have their base followers set by int (6 max at 150 int) then have a bonus for herding skill and a bonus for taming/lore/vet.
- tweaked how pet experience is calculated.  now a chicken can be trained and a dragon can be trained and experience needed scales with the creature.
- MAJOR changes to how playervendors work... now they take into account attribute intensities!  So if you have a sword with 50% max damage increase ,it will sell for more than a sword with 10% DMG incr.  its possible to sell really high end items now for 30-70k on your playervendor.  Thanks Gadget!
 

Finaltwist

Squire
Sep 7, 2019
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43
Update to Odyssey today - working on merging both now
:D
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liking the changes so far, lots of cleaning up, factions are gone, obsolete mobiles are gone... looking good!
 
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Finaltwist

Squire
Sep 7, 2019
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okay, we have an experimental version of the merge ready - map changes (decorations) are all taken except for sosaria. basically had to choose between no-road sosaria with improved city decorations or our sosaria with the pit and sarth, roads, etc. other maps are all updated however.

The merged version is likely unstable so not sure when we will be making the switch.

on a side note, gadget has been working on his playervendor... its a VERY in depth system now that takes into account number of properties and intensities as well - his system is amazing and allows for you to place player vendors (anywhere in the world i might add) and they will sell your things on a random basis. allows you to sell your dungeon loot and figuring out what the price is is quite fun in itself.
 

Geppino

Citizen
Jun 4, 2015
4
0
1
48
Hi Finaltwist, could you update the repository for the offline version (old sosaria)? the dropbox folder is still dated may 24. thankyou!
 

Finaltwist

Squire
Sep 7, 2019
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43
well, i can update it to the may 28th version , or do you want the testing merged version with odyssey?
Post automatically merged:

okay i'll upload the latest version (the version running on the online server now). the merged odyssey version hasn't really been tested.

if you want to keep your save, do

[spawngen remove
[spawngen spawns.map

dropbox is shitty and wants me to update and upgrade and pay so im using google drive. you can get the latest version here. the ultima-adventures changelog lists all the changes.

Post automatically merged:

In case you want to try the updated odyssey, here is the merged version. It's not been tested yet.
you will need to download the odyssey client and overwrite the files in the UOCLASSIC directory with the files int he FILE director (copy the files from FILES to CLASSICUO and overwrite)

Post automatically merged:

oh sorry, wasn't sure how to use google drive, you can use this link to access the may 28th server:

and this one to access the merged
 
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Finaltwist

Squire
Sep 7, 2019
345
94
43
found a better way to share the google drive folder - you can just click on the resource download now to get the files
 

Finaltwist

Squire
Sep 7, 2019
345
94
43
it would be easier if you just joined us on the server geppino - that way you don't have to worry about updating everytime there are changes.

in order to update and keep your save you need to replace the info/data/scripts folder. then in game do
[spawngen remove
[spawngen spawns.map

you should try coming on the server though - you can play the way you want and i can copy your character if you tell me your skills.
Post automatically merged:

This week I'll be integrating the sosaria map changes to adventures. I opted to keep the jail system out since our server allows one to play as a red, with the red city "the pit". having a jail leans too much towards the good side (else you would also need a jail for blues trying to enter the evil towns). since the jail area is there, I'll switch it into a high end dunegon with a few custom mobs.

We changed the way npc characters move, a mounted red can easily outrun a blue on foot. so no more running away from every mobs now. the blue guards we use have that same feature. they don't do the one-tile-move-stop-one-tile-move-stop thing that mobiles do usually. it's a custom mob speed system created by gadget.

With the map changes the fork is really quite fun.
 
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Finaltwist

Squire
Sep 7, 2019
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Just wanted to update you all and let you know i've ported the map changes from odyssey sosaria to ultima adventures! now all maps are per odyssey, with the added benefits of roads/sarth, pit etc. There's a MUL update file in the google drive. just copy those into the classicuo folder and FILES folder (assuming you are already using the merged server/client)


1591034441296.png
 

Finaltwist

Squire
Sep 7, 2019
345
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43
Greetings! Just to let everyone know, there's a june 2 map update in the google drive (download). just copy that to your FILES and classicuo folders and overwrite. i've copied over all map changes made to odyssey. djeryv did some amazing work.

latest changes to server
June 1
- updated sosaria map to the latest version of the odyssey maps... all changes ported (that i could find)
- killing a guard will now give you a kill
- killing a red: you can now carve up the corpse and drag the head on a guard for a gold/karma reward!

we are working on adapting the time it takes a mob to target you now... did you ever notice sometimes takes 5-6 seconds for a mob to target you? you can just stand there next to him and its like he hasn't realized you're there.... well that's not very realistic, so we're looking into it :D
Post automatically merged:

a player on the server asked me which heads give rewards then dropped on the guards and which don't... and it got me thinking - why wouldn't there be a reward for killing an evil mage, or a warrior? so i went ahead and added all evil human mobs to the head bounty system. :D

1591103911380.png
Post automatically merged:

additionally, the rewards are scaled to the type of enemy it was... e.g. a monk's head will be high on karma, low on gold.
 
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Finaltwist

Squire
Sep 7, 2019
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LAtest changes which are live on the server - will be reflected in the download for offline peeps once i get to it!


June 1
- updated sosaria map to the latest version of the odyssey maps... all changes ported (that i could find)
- killing a guard will now give you a kill
- killing a red: you can now carve up the corpse and drag the head on a guard for a gold/karma reward!
- added bounties given by guards for ALL human enemies (warriors, evil mages, etc etc - why was it only bandits and pirates?)... carve them up and drop a head on a guard
- Updated spawns to match Odyssey - new map changes.
- fixed issue where a red would discord a player
- tweaked the difficulty of blues and reds somewhat - they should hit harder, but die easier
- the Town Herald might gossip about your lottery purchases now and other acts that are specific to this server!

June 3
- reduced red spawns
- Gadget fixed issue with reds who are bards
- Added: The wench! this lady of pleasure will make you feel better, and can also be used to change your stats!! can be found near most inns in sosaria
- fixed store inventories to match odyssey.
 
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