Djeryv

Squire
Does anyone by chance have a client that doesn't use the enhanced client?
I will chime in here...

The Enhanced Client is what Broadsword has for their game...which reworks the interface and changes some graphics. I think it sucks but I played with the classic client for years.

Then you have the Classic Client that is the 2D one most of us are used to...with the now considered crappy frames per second and horrible resolution options from the CRT monitor days.

ClassicUO is what games based on R&R use, and it is developed by an emulator community member.

So I assume you are asking if anyone has a "Classic Client" for these games instead of "ClassicUO".

Basically...no. The Classic Client was abandoned quite a long time ago now...because I was maintaining both Classic Client and ClassicUO. The thing is...ClassicUO just allowed me to do more things with the game. Certain things like how containers work, and the fact that I could make way more mounts...just sealed the deal for me to give up on the Classic Client (which handcuffed my creativity).
 

Finaltwist

Squire
Finaltwist updated Ultima Adventures - A full featured, content packed offline/online server with a new update entry:

August update of the Ultima Adevntures pack

This update is a must have, a ton of bug fixes (they never end!), and most importantly, completely new taming abilities for pets they can gain as they level up. fixed breeding issues, fixes balance issue ... another must have update. to see the full list of what's changes check the april-august updates on the annoucement channel on the discord.

Cheers!

Read the rest of this update entry...
 

Finaltwist

Squire
well amazingly a player of the server has volunteered to completely populate a system we had added that was never used to the fullest. We added a conversational townsperson NPC to the server very early on. This system relies on a database that needs to be manually populated and allows the players to converse with the npcs on various topics.

He has now added a full database of most quest items and world and dungeon and cities locations... for example, you could ask one of these npcs "where is dungeon XXYY" and he will answer... or "where can I get XX item?" and he will give you hints... this will act a a fully immersive wiki of sorts which can be accessed ingame.

really excited for this addition. Didn't make it to the august package so its going to live on the server in the next day or so.
I will chime in here...

The Enhanced Client is what Broadsword has for their game...which reworks the interface and changes some graphics. I think it sucks but I played with the classic client for years.

Then you have the Classic Client that is the 2D one most of us are used to...with the now considered crappy frames per second and horrible resolution options from the CRT monitor days.

ClassicUO is what games based on R&R use, and it is developed by an emulator community member.

So I assume you are asking if anyone has a "Classic Client" for these games instead of "ClassicUO".

Basically...no. The Classic Client was abandoned quite a long time ago now...because I was maintaining both Classic Client and ClassicUO. The thing is...ClassicUO just allowed me to do more things with the game. Certain things like how containers work, and the fact that I could make way more mounts...just sealed the deal for me to give up on the Classic Client (which handcuffed my creativity).
good to see you Djeryv.

Don't know if you saw how we attribute odyssey to you in the package... if not, create a new character to see. I hope that's fitting as your work needs to be acknowledged and i found this method to be immersive and better than a statue.
 

Botinok

Citizen
Adding more Flavor to the world.

I was sitting one evening remembering with fondness the good old days of Muds (text multiplayer dungeons). I found myself looking at a few websites from muds still operating since the early 90's... 30 years of online presence. I studdenly felt the need to immerse myself in one, to see if i still get the same feeling.

Oddly enough I did! The text opens the imagination, hints at what is around the corner, leaving everything up to you to create in your own mind. Graphic games have removed this... we enter now, we see what is around, but it feels... bland compared to a mud's description.

With this in mind, I decided to add a new texttile to Adventures that displays flavor text when a player enters a new area. I felt Djeryvs clues tiles were a great tool and were really underused in the game so made a few tweaks to them. You can now place them anywhere, add 3 different text strings and itll pick randomly from the 3 and display above the player's head. I added a few of these to the world, and lo and behold, I got that very same feeling from the text-only mud, but in UO!

For example, here is my character approaching an inn

View attachment 18744

Ah... lovely UO graphics. That's nice, but i felt something was missing... see how different the scene looks with a bit of flavor text.

View attachment 18745

I started populating one dungeon... hinting at previous inhabitants, wondering at some decor or book left behind, or adding hints of sounds coming from the walls. The entire experience of walking in the dungeon feels more alive, deeper.

I'll be populating dungeons as i go, and hoping that other GMs on the server do the same. These little tiles are an easy add to the game, but do wonders in adding flavor to the game, and bringing back those good old days of text-adventuring.
Hello, where I can get that "clues tiles" script? I found only ClueGump.cs in UA files, but I think I miss something.
 

oracle

Citizen
Trying the new version on offline shard server, but when I try to start I get into the screen of verifiing accout, it boots me pretty much directy after.

I got in on the c:\ dir
not sure what is going on. Im happy I got the previously version backupped
 

Joshua

Squire
well amazingly a player of the server has volunteered to completely populate a system we had added that was never used to the fullest. We added a conversational townsperson NPC to the server very early on. This system relies on a database that needs to be manually populated and allows the players to converse with the npcs on various topics.

He has now added a full database of most quest items and world and dungeon and cities locations... for example, you could ask one of these npcs "where is dungeon XXYY" and he will answer... or "where can I get XX item?" and he will give you hints... this will act a a fully immersive wiki of sorts which can be accessed ingame.

really excited for this addition. Didn't make it to the august package so its going to live on the server in the next day or so.

good to see you Djeryv.

Don't know if you saw how we attribute odyssey to you in the package... if not, create a new character to see. I hope that's fitting as your work needs to be acknowledged and i found this method to be immersive and better than a statue.
This sounds awesome, is it by chance something that you can create a 'patch' for?
 

Finaltwist

Squire
Trying the new version on offline shard server, but when I try to start I get into the screen of verifiing accout, it boots me pretty much directy after.

I got in on the c:\ dir
not sure what is going on. Im happy I got the previously version backupped
are there any messages in the server console? if not, it might be a client side issue?

What does the console say when you get booted out? Anyone else having this issue?
This sounds awesome, is it by chance something that you can create a 'patch' for?
I don't create patches since really this is just the entire server code/save. making a patch is really tricky since many of the changes we make are included in the world (spawners, map edits, etc) and im already super busy with making the actual fixes/changes to the code. that being said, if anyone wants to step in and create patches for changes, it would be welcomed!

Right now people who play offline have to manually merge the scripts and then again lose any world-changes since they would need to erase their offline savegame. That's why you should play on the server and then everything you do gets included when a new release is made :)
 
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oracle

Citizen
Well no real error:
Client: 127.0.0.1: Connected. [1 Online]
Login: 127.0.0.1: Valid credentials for 'Playername'
Client: 127.0.0.1: Disconnected. [0 Online] [Playername]

the disconnect is due to the client it seems.

With the previous version I do get to login, so no clue whats going on now
 

Finaltwist

Squire
oh wow, got ignored...
due to the fact im logging in here from my work computer and can't access the code to answer you and certainly not due to me not knowing the answer off the top of my head....
Well no real error:
Client: 127.0.0.1: Connected. [1 Online]
Login: 127.0.0.1: Valid credentials for 'Playername'
Client: 127.0.0.1: Disconnected. [0 Online] [Playername]

the disconnect is due to the client it seems.

With the previous version I do get to login, so no clue whats going on now
zip up your client, and extract the client from the package (clean) and see if it works or not.
 

willoland

Citizen
I have this working well for solo play.
I want to have access to a GM or Owner account, but wizard/admin does not respond to [add or [delete. The text just shows up in chat.
I cant figure out how to reset the password for "Admin" it looks like this doesn't just use a simple sha-1 password, it must be salted.
<PlainPassword>blah</PlainPassword> does not work either, maybe that is to old.
I move over <accessLevel>Owner</accessLevel> to another account I know the password to, but that does not work either.

What the heck am I doing wrong?