Imports System
Imports Server.Network
Imports Server.Items
Namespace Server.Items
<FlipableAttribute( &H13B9, &H13Ba )> _
Public Class VBVikingSword
Inherits BaseSword
Public Overrides ReadOnly Property PrimaryAbility As WeaponAbility
Get
Return WeaponAbility.CrushingBlow
End Get
End Property
Public Overrides ReadOnly Property SecondaryAbility As WeaponAbility
Get
Return WeaponAbility.ParalyzingBlow
End Get
End Property
Public Overrides ReadOnly Property AosStrengthReq As Integer
Get
Return 40
End Get
End Property
Public Overrides ReadOnly Property AosMinDamage As Integer
Get
Return 15
End Get
End Property
Public Overrides ReadOnly Property AosMaxDamage As Integer
Get
Return 17
End Get
End Property
Public Overrides ReadOnly Property AosSpeed As Integer
Get
Return 28
End Get
End Property
Public Overrides ReadOnly Property OldStrengthReq As Integer
Get
Return 40
End Get
End Property
Public Overrides ReadOnly Property OldMinDamage As Integer
Get
Return 6
End Get
End Property
Public Overrides ReadOnly Property OldMaxDamage As Integer
Get
Return 34
End Get
End Property
Public Overrides ReadOnly Property OldSpeed As Integer
Get
Return 30
End Get
End Property
Public Overrides ReadOnly Property DefHitSound As Integer
Get
Return &H237
End Get
End Property
Public Overrides ReadOnly Property DefMissSound As Integer
Get
Return &H23A
End Get
End Property
Public Overrides ReadOnly Property InitMinHits As Integer
Get
Return 31
End Get
End Property
Public Overrides ReadOnly Property InitMaxHits As Integer
Get
Return 100
End Get
End Property
<Constructable> _
Sub New()
MyBase.New(&H13B9)
Name = "VB viking sword"
Weight = 6.0
End Sub 'New
Public Sub New(serial As Serial)
MyBase.New(serial)
End Sub 'New
Public Overrides Sub Serialize(writer As GenericWriter)
MyBase.Serialize(writer)
writer.Write(CInt(0))
End Sub 'Serialize
Public Overrides Sub Deserialize(reader As GenericReader)
MyBase.Deserialize(reader)
Dim version As Integer = reader.ReadInt()
End Sub 'Deserialize
End Class 'VBVikingSword
End Namespace 'Server.Items