Greymane13
Initiate
So, I'm trying to set up a server for 3 of us total. None of us has the time to put into running multiple accounts/characters... so we wanted to try to offset the challenge by having more powerful characters with more skills... I've spent the better part of the last week reading posts, compiling lists of changes (no matter how old and working from the newest ones back to the oldest) tweaking multiple files and trying to get things changed... BUT... everything I've found is fairly old compared to servuo software's latest release... and I haven't been able to do what I want. I'm a 20+ year welder, so programming and file altering is kind of out of my pay grade... but i'm trying to do it on my own as much as possible because I like to learn things.
SO..
What I am asking for at this point... is either a link to a well laid out tutorial that an idiot can follow and will have work... OR the directions spelled out completely so that an idiot can follow them. I've used almost all my free time trying to figure this all out on my own over the last week and I'm beside myself at this point. I'm looking to make it so that if we create a new character, these changes will already be in effect and to get them retroactively applied to pre-existing characters.
Issue 1: I want to change ONLY the total skill cap maximums.
Without changing character creation's existing caps, I want to make the total skill point cap to 20,000 points so that we can max just about everything to 100. This appears to be a multi-part thing for creating new characters after the changes and for pre-change existing characters... but there are also things that being a veteran player modifies as well. What specifically do I need to change to make my ultimate cap of 20k points. I'd prefer to remove or instantly give the veteran rewards... (whichever is easiest)
I edited several file locations, but don't seem to be able to get it to show in the skill page. Is this normal, or should it reflect the changed cap?
The character sheet shows it as xxx / 720.
One additional question to the skills: Does a skill continue to grant buffs after 100, or is it a hard cap?
example: Anatomy gives a passive damage buff... is it the same buff at 100.0 skill or does it keep scaling up afterwards?
Issue 2: I want to change ONLY the stat cap maximums.
This appears to be a multi-part thing as well. I want to change the stat caps to individual maximums of 350, enhanced through gear to 450, and have the total for all stats be be capped at 1350. Once again, I understand that there's multiple file locations that need altering, and once again, for character creation and pre-existing characters... and that there's a buff for anyone with veteran status. I'd like to remove/instant give the veteran rewards and have the stat caps adjusted without changing the character creation's existing caps.
Once again, I edited several file location. I was able to get it to show in the character sheet as
Str xxx/150
Dex xxx/150
Int xxx/150
Total 450/260
Issue 3: Some items like the soulforge did not spawn in Ter Mur, nor did one of the NPC's that spawns next to it.
One of the guy's went there to try to alter some items for gargoyle use... he discovered that it didn't spawn in the soulforge. Is this a common issue, or is it most likely an isolated one? There are mobs around the Royal City and in the countryside... but I found a command to spawn in the Stygian Abyss and Ter Mur mobs.. so I ran it, but it didn't appear to do anything. So, I took my admin around and found that Felucca doesn't appear to be spawning anything (in chest/barrel loot nor mobs) at all in the dungeon.
Issue 4: I can't seem to pick up reagents on the ground.
This is something I remember doing in the game to generate income and minimize expenses as a poor starting casting character, but it's been so long that I can't remember if I needed a skill, a tool, or both to do it... I've tried all the tools, but nothing works and can't even seem to pick them up as my owner account character. I seem to remember reading that this was removed from the game for save time reasons... but can't find the post again. Is there a script or an option that I can alter in the server files to do this again since the economy is not going to be as active as a full blown server will be?
Issue 5: Adding/changing things in the UO STore
I figured out how to change the 'premium' currency to in game gold, but I was reading on the way to add things to the store... I got confused pretty quickly about the whole modifying cliloc and using uo fiddler. Is it just easier to set up a owner level vendor building outside of town somewhere and just sell the things I want to put in the store instead of learning the whole process of adding/changing the store level?
Thanks in advance for any help input.
SO..
What I am asking for at this point... is either a link to a well laid out tutorial that an idiot can follow and will have work... OR the directions spelled out completely so that an idiot can follow them. I've used almost all my free time trying to figure this all out on my own over the last week and I'm beside myself at this point. I'm looking to make it so that if we create a new character, these changes will already be in effect and to get them retroactively applied to pre-existing characters.
Issue 1: I want to change ONLY the total skill cap maximums.
Without changing character creation's existing caps, I want to make the total skill point cap to 20,000 points so that we can max just about everything to 100. This appears to be a multi-part thing for creating new characters after the changes and for pre-change existing characters... but there are also things that being a veteran player modifies as well. What specifically do I need to change to make my ultimate cap of 20k points. I'd prefer to remove or instantly give the veteran rewards... (whichever is easiest)
I edited several file locations, but don't seem to be able to get it to show in the skill page. Is this normal, or should it reflect the changed cap?
The character sheet shows it as xxx / 720.
One additional question to the skills: Does a skill continue to grant buffs after 100, or is it a hard cap?
example: Anatomy gives a passive damage buff... is it the same buff at 100.0 skill or does it keep scaling up afterwards?
Issue 2: I want to change ONLY the stat cap maximums.
This appears to be a multi-part thing as well. I want to change the stat caps to individual maximums of 350, enhanced through gear to 450, and have the total for all stats be be capped at 1350. Once again, I understand that there's multiple file locations that need altering, and once again, for character creation and pre-existing characters... and that there's a buff for anyone with veteran status. I'd like to remove/instant give the veteran rewards and have the stat caps adjusted without changing the character creation's existing caps.
Once again, I edited several file location. I was able to get it to show in the character sheet as
Str xxx/150
Dex xxx/150
Int xxx/150
Total 450/260
Issue 3: Some items like the soulforge did not spawn in Ter Mur, nor did one of the NPC's that spawns next to it.
One of the guy's went there to try to alter some items for gargoyle use... he discovered that it didn't spawn in the soulforge. Is this a common issue, or is it most likely an isolated one? There are mobs around the Royal City and in the countryside... but I found a command to spawn in the Stygian Abyss and Ter Mur mobs.. so I ran it, but it didn't appear to do anything. So, I took my admin around and found that Felucca doesn't appear to be spawning anything (in chest/barrel loot nor mobs) at all in the dungeon.
Issue 4: I can't seem to pick up reagents on the ground.
This is something I remember doing in the game to generate income and minimize expenses as a poor starting casting character, but it's been so long that I can't remember if I needed a skill, a tool, or both to do it... I've tried all the tools, but nothing works and can't even seem to pick them up as my owner account character. I seem to remember reading that this was removed from the game for save time reasons... but can't find the post again. Is there a script or an option that I can alter in the server files to do this again since the economy is not going to be as active as a full blown server will be?
Issue 5: Adding/changing things in the UO STore
I figured out how to change the 'premium' currency to in game gold, but I was reading on the way to add things to the store... I got confused pretty quickly about the whole modifying cliloc and using uo fiddler. Is it just easier to set up a owner level vendor building outside of town somewhere and just sell the things I want to put in the store instead of learning the whole process of adding/changing the store level?
Thanks in advance for any help input.
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