1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
PLEASE NOTE THAT THE URL TO THE API HAS CHANGED TO http://services.servuo.com/uoapi

Another great release from ServUO :)

Since marks art API went down a while back and didn't contain the latest graphics I recreated it for us here at ServUO

It is quite simple to use.


The {HUE} param is optional.

For example:

I have also fixed the UO art bbcode.
Code (C#):
  1. [uogump=100][/uogump]

Code (C#):
  1. [uoitem=100,4][/uoitem]

Code (C#):
  1. [uomulti=10][/uomulti]

Code (C#):
  1. [uoland=50][/uoland]
Bit of excitement here at ServUO tonight. This announcement is not about the ServUO emulator repo, it is about the website.

For the past while I have been working on an improved web experience here at ServUO and have finally completed enough to release what I have. The biggest change you will see is the style of the website, it is a lot different I know, but it is MUCH faster than before and much easier to work with. There may be a few issues with some things not displaying correctly. Please let me know if you find any though I am pretty sure I got most of the bugs.

The second new feature is the ServUO Shard List. I am very excited about this one. I worked through the weekend getting this ready and while it is missing a few features I would like to have I feel it is complete enough to release version 1 of it. It will get much better over time including a replacement for the original UOGateway by mr fixit and ConnectUO by jeff. More on this later though.

You can find the shardlist here. I hope everyone here will add their shard so we can test the system.

Current features of the shardlist:
  • Add/edit your shard
  • Add descriptive information on your shard. This is basic right now but in the future you will be able to create a description using bb codes. This will allow you to create a listing as easy as a post here.
  • Shard voting. Shard voting works a little different here at ServUO. Each user is given a bank of 3 votes. Once a user has votes for those 3 shards then they may not vote for another shard until they remove a vote from another shard. This will limit cheating whereby the same user on the same shard votes every day upping the shard votes by one at a time. You might recognise this system from UOGateway, however there each user has just one vote. You may only use one of your votes on a shard.
  • Shard favorites. This is different to voting, it just adds that shard to your favorite list which you...
Congrats to ServUO for breaking 1,000 members!!!
Please join me in welcoming Lokai to the ServUO development team!

As many of you know, Lokai has been a part of the UO emulation community for many years, and has contributed countless hours of his time assisting all levels of programmers from novice to experienced as well as releasing amazing and "game changing" (pun intended) custom systems such as the Custom Abilities and Health systems to name just a couple.

Welcome Lokai!
Today I am announcing my latest project Shard.Watch. It is currently under construction and am only announcing it now to get some feedback from you guys.

What is it?

Shard.watch is an online tool that will allow you to administrate your shard from outside of the shard itself. It will have multiple features to accomplish this which I will list below.
You will be able to use these tools and features from your web browser and mobile device.

  • Remote paging system. You will be able to read and reply to game pages from any web browser!
  • Remote administration. You will be able to submit some basic commands to the server such as save, restart and shut down. There will be more commands but I need you guys to let me know what exactly you want here.
  • Live player stats. You will be able to see all players that are currently online in the shard and issue commands to them I.E send them a message or ban hem and / or their IP.
  • Historical player data. Here you will be given plenty of data that will help you judge how your server is doing. You will be able to see how your player count has increased / decreased over time and other statistics

Those are the main features. If you guys can come up with some more I will do my best to implement them.

The reason I am posting so early in development is I really need you guys to let me know what you want from this. So don't be shy with your suggestions.

If you have any questions then fire away here.

Here is a little sneak peak at the tickets window (this is a mock up)

And mobile view
Hey guys,

Over the past few months ServUO has stagnated as far as the project itself is concerned but the community itself has actually kept itself going even though there was a lack of any development which is great and shows that this project deserves a kick start!

With that said I am going to announce a few things here.

First off. I just moved the website to a brand new server that is blazing fast! (At least it is for me, you guys can let me know if you notice any issues.) Now, with that there is a problem that I had to change the DNS for the domain name which over the next few days will cause problems for a few people until the DNS has propagated on their end. This can show itself in a few ways, the most problematic being SUPER slow page loads if you are viewing from the old server. If this is happening to you then you can either wait for the new DNS to reach your ISP or you can edit your hosts. You can do that by following these instructions

  1. go to C:\Windows\System32\drivers\etc
  2. open the hosts file in your favorite text editor
  3. Place the following lines at the bottom of the file
Code (C#):
  1. servuo.com
  2. www.servuo.com
N.B. you may need to open the file as an administrator.
This will force you to the new server. After a few days it will be safe to remove this line from your hosts file as the DNS will be properly propagated.

Now onto the ServUO project itself. While Insanity is getting some things sorted out personally he has asked me to take the reigns and try get the project back on track. I have a few ideas on how we can do that and you should start to see new features pop up here in the next few months and new commits to the repo.

The big thing I will be adding in the next few months is a shard listing service. Some of you out there might know of my project Shard.List. I plan on moving that here to ServUO and integrating it into the XenForo software. I am really excited about this and cannot wait...
Everyone should welcome Tass23 to the ServUO team. Him and I have been in cahoots for a couple of weeks talking about ServUO as well trying to figure out what to do about our dev team as well as how JoinUO fits into all of this.

I want to first state that JoinUO is not replacing ServUO. Currently their emulator is a ahead of ours, I recommend you go check it out and see what its all about. We want ServUO to continue on, and Tass23 will be joining the team to help revive development and this community as a whole. He has been talking to some people about developing, and I am super excited to say that development might be picking back up.

Say welcome, and look forward to cool things.
Praxiiz submitted a new resource:

UO Compendium - Build informational gumps in game and display them. Uses a gump studio like interface.

Read more about this resource...
As many of you may of noticed, I wasn't around the past couple of months. I wasn't even able to check up on the site with my phone. I had a nasty atv accident, but have since healed. While I was unable to use a keyboard or my phone, my GF did her best to keep the hosting bill paid in my absence. Many of you noticed we had almost a full day of downtime, due to donations slowing down too much to not cover the hosting bill.

I've been doing much better the past couple of weeks, and I'm ready to get back to the hobby I've been kept away from. I've been brainstorming and planning some updates for the site, project, and more in my time away.

The first big plan and update that I'll be doing will be moving the site over to a new host. I've decided that due to donations slowing down, and the current hosting prices being so high...that it would be wise to move the site over to a nice cheap vps.

I've already purchased a nice vps to put the site on. The vps will be home to more than just the web site. As I have some big plans for the site and ServUO project. I hope to get the web site moved within the next week.

When I start the move, I will announce so in advanced on the web site. When the move begins, the site will be locked in order to prevent any lost content posted in the down-time. Users will be able to keep updated on things while the site is down via IRC, or...TeamSpeak!


Yes, you read that correctly. ServUO now has it's own TeamSpeak server! The server is hosted on the new VPS, and is currently online. Anyone can connect to the TS server with the address below.

*Note: The address to the TS server will be updated once the site is moved and dns is setup properly. Although this link should always work as it's a direct IP address link.


I hope to see people on TeamSpeak, as we plan to make it a key meeting place for ServUO staff and developers. So it will be the...
Ultima Online API BBC Tags

« »

[uogump=5504,85,initial,initial,Alternative Text][/uogump]


[uoitem=7939,85,initial,initial,Alternative Text][/uoitem]


[uomulti=100,85,initial,initial,Alternative Text][/uomulti]