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Halloween Event Halloween Event 1.2

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Origins 1st and 2nd Halloween Event

Halloween 2006-2007

The Grim Reaper and his minions attack the cemetaries across Britannia!

Grim Reaper:
Boss creature that drops Cursed Doom Artifacts.
-Weapon Abilities: [Random]
*Bleed Attack
*Paralyzing Blow
*Mortal Strike
*Crushing Blow
*WhirlWind Attack
-Special Abilities:
*Teleports Magic Casters & Ranged attackers to his location
and poisons them with Lethal Poison.
*Mass Curses all Players & Pets within 15 tile radius
*[Detect Hidden] Reveals players trying to stealth and teleports to there location

-Combat Behavior:
*Will haunt players, chasing them quickly until death or until they lose the target
*Grim Reaper returns to the graveyard he spawned in when his health drops to
33% or his prey is dead or loses sight of his target.

-Adjustable Difficulties without altering stats:
*To make this guy tougher you can allow him to replenish hits on returning to
the cemetary. [find this in the OnThink method]

this.Hits += 1000; //1000 health replenished

*You may also give him an improved Hit Point Regeneration while he is in the cemetary boundaries, by adding this to RegenRates.cs

#region Grim Reaper
if ((from.Region.IsPartOf(typeof(Regions.CemetaryRegion)) && from is GrimReaper))
points += 250;
#endregion

*Considering how effective pets are in the follow sections:
-[Immune to pets] choose what damage if any pets can inflict
-[Turn Pets Wild] determine if Grim Reaper can turn pets back to wild creatures
-[Turn Pets against their Masters] Grim Reaper makes pet attack their masters
-[Overrides] IsScaryToPets set to true or false. Determine if pets will attack the
Grim Reaper or not.

public override bool IsScaryToPets { get { return false; } }

Minions:
Grim Reapers minions consists of regular cemetary denizens, however, these have red colored
names. They also drop two unique items offered in orange or black hue:
- Twilight Lantern (spell channeling lantern)
- Ghoul Statuette (makes Ghouls sounds when turn on and locked down)


This event works like an Invasion broadcasting messages every 15 minutes
once a Grim Reaper is spawned in any one of Britannia's cemetaries (except Nujelm).

Spawners are setup like mini-champs, once enough minions are destroyed Grim Reaper will appear.

This is pretty much drag & drop with the exception of:
-You must add the cemetary regions in your Regions.xml under both Felucca and Trammel
if you are offering the event on both facets.
-Find the CemetaryRegion.cs and determine if you wish the cemetaries to always be set for
night time (default) I did this so players can make use of their new Twilight Lanterns
throughout the event
-Determine if you wish to increase Grim Reapers health regeneration while in a cemetary
region (as mentioned above)

1. Drop 'Spawns' & 'Scripts' folders into your servers root directory
2. Check the _Distros Edits folder for additions or changes that apply
3. Edit sections in GrimReaper.cs to your taste (mentioned above)
4. Load Spawners and disable normal cemetary spawners

Load the spawners:

In Game type:
[XmlSpawnerLoad Spawns/Grim_Reaper_Event.xml
and/or
[XmlSpawnerLoad Spawns/Grim_Reaper_Event_Trammel.xml
Author
RedBeard
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Latest Updates

  1. Halloween Event 1.2

    Fixed IDamagable error. Also notice other update didn't stick so remade those changes as well.
  2. Halloween Event 1.0

    Removed TwilightLantern.cs offered as separated download.
  3. Halloween Event Updated

    I just commented out the Telekenisis Wand from Lich.cs line 70, as it wasn't intended. If you...
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