I know I've been silent with this project for a very long time, and one of the reasons is that I've been trying to figure out how to change the style of the renders, as I wasn't really happy with the way most of the sprites looked. They were sort of lacking details.
The way I used to do the whole process was that I exported the scene with the object from Daz Studio to Blender as a DAE file, and then importing that into Blender. For some reason some of the texture details got lost. I have a Daz Studio to Blender export script that I never really used, and I got to think that maybe that way was better. And I must say the results were very much an improvement!
This means that I will most likely be starting the whole project over and rendering every sprite again. So I will have a lot of work ahead of me. I will keep the old sprites up, and some will stay the way they were, but I will try to re-render as many of the old ones as I can, and also adding more new ones, as I still have hundreds of objects that I haven't even started rendering.
I also hope this new way of rendering will prevent too many black pixels that I have to remove manually from each sprite. I haven't tested them yet, so I really don't know.
Just to show how the new renders looks compared to the old ones, here is a few images: