- Requirements
- ServUO 57+
Sickness System 101
I made every effort to seamlessly integrate this system
into the existing framework of UO.
That being said, I'll only provide essential information here to ensure that
players must engage with the system to discover its intricacies.
Primarily a standalone system, it leverages existing delegates within ServUO.
At any time, should you find the system unnecessary, it can be deleted without concern
for disrupting shard saves, as it saves to its own file in the 'saves' folder.
Setup is straightforward: adjust a few settings in the IllnessUtility.cs script, then simply
drop the entire system into your scripts folder.
Upon starting the shard, add Medics to the towns; they play a vital role
in aiding players in understanding the situation.
The system boasts 20 infections with corresponding cures, along with
a Medic and Illness mobile.
At its core, the system hinges on players' overall health, determined by factors such
as Hunger, Thirst, and the Severity of Infection. Therefore, players
are incentivized to maintain proper nourishment to stave off illness.
Key Features
Immunity checks based on weather and attire
Medics can level up over time through usage
Medics assign tasks to retrieve cures
Rare Thermometer enables player self-diagnosis
Rare Medic Cloth preserves the Thermometer's cleanliness
Adds significance to Hunger/Thirst mechanics, penalizing players for neglecting their needs
InfectedMobiles.cs facilitates easy addition of infected mobs (e.g., Infected Rat)
Includes 9 examples of infected mobs
Staff commands provided for system management
Join the Discussion to stay informed and engaged!
I made every effort to seamlessly integrate this system
into the existing framework of UO.
That being said, I'll only provide essential information here to ensure that
players must engage with the system to discover its intricacies.
Primarily a standalone system, it leverages existing delegates within ServUO.
At any time, should you find the system unnecessary, it can be deleted without concern
for disrupting shard saves, as it saves to its own file in the 'saves' folder.
Setup is straightforward: adjust a few settings in the IllnessUtility.cs script, then simply
drop the entire system into your scripts folder.
Upon starting the shard, add Medics to the towns; they play a vital role
in aiding players in understanding the situation.
The system boasts 20 infections with corresponding cures, along with
a Medic and Illness mobile.
At its core, the system hinges on players' overall health, determined by factors such
as Hunger, Thirst, and the Severity of Infection. Therefore, players
are incentivized to maintain proper nourishment to stave off illness.
Key Features
Immunity checks based on weather and attire
Medics can level up over time through usage
Medics assign tasks to retrieve cures
Rare Thermometer enables player self-diagnosis
Rare Medic Cloth preserves the Thermometer's cleanliness
Adds significance to Hunger/Thirst mechanics, penalizing players for neglecting their needs
InfectedMobiles.cs facilitates easy addition of infected mobs (e.g., Infected Rat)
Includes 9 examples of infected mobs
Staff commands provided for system management
Join the Discussion to stay informed and engaged!